Spencer Says VR “More of an Announcement”, Talks HoloLens

Phil Spencer talks about improving the Xbox One experience.

Posted By | On 10th, Apr. 2015 Under News


Microsoft’s HoloLens has a ways to go and even though it’s taking a very different direction from VR, it’s still somewhat in competition with the same. Xbox division boss Phil Spencer spoke to EDGE (as reported by GamesRadar) on the matter and how even though VR is popular, it’s still very much at an early stage.

“It’s more of an announcement than anybody really having any VR stuff right now – and that’s not a shot at Sony. I mean, it’s hard tech, and I think it’s great what they’re doing with Morpheus. But they’ve announced [it for] the first half of 2016, so a little over a year from now.

“I look at VR as an interesting space. It’s certainly different to the mixed reality we do with HoloLens, but there’s nothing that precludes us from doing something in the VR space.”

There’s also plenty of potential on the PC side. “As you say, there are partners out there, and while these guys are PC-based today, if we want to do something with Xbox…Right now, it’s just been about technologies and things that I think we need to do on Xbox One to make the experience better, and that’s where our focus has been. And I don’t think VR is a now thing. I’m not saying it’s five years from now, but it’s not really a now now thing. Valve’s got their VR thing, which I think is great; Samsung has GearVR, too.

“Funnily enough, they are very interested in Minecraft and how it could work in those VR spaces. So even from a content perspective there are a lot of conversations about VR, and I think it’s a very interesting tech for us to watch on the console side as well as the PC side.”

What are your thoughts on Spencer’s VR views? Let us know in the comments.

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  • d0x360

    I don’t blame them. Neither console is powerful enough for high end vr. Sony is using fake frame rate boosting to try and hit a high frame rate and the effects are convincing but its not gonna match up to pc.

    I actually just hooked up an oculus to my pc for the first time the other day. It was a fantastic experience BUT unless they increase resolution and pixel density it will never be accepted as a long term thing. Even at 1080p the graphics looked low res due to how close you are to the pixels. we also need waaaaaay more pixel density. Another issue is brightness. LCD screens are always on even when showing blacks. These leads to a washed out look in vr. Oled helps solve that issue but it creates its own issue with blur and pixel splotches. Lots of issues to work out still.

    That said it was an amazing experience

    • Orion Wolf

      Do you have the latest sdk?

      Oculus has stated that they won’t be releasing any more sdks as they would concentrate on the release version. I hope they do improve upon the latest prototype.

      In regards do the console VR i.e. Morpheus. There’s two choices (imho) Sony has.

      Either release a cheap version without any considerable HW on it, where the games will look like PSP games (as stated by those who played with it), but because of the price point it will have great initial sales – if Sony hypes it up enough or a version that’s quite expensive, but with dedicated HW so the ps4 is not strained (or at least there’s minimal strain put on the console) and the games look moderately good.

  • I would love to play Minecraft this way!


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