Star Fox Zero Delayed to Q1 2016
Nintendo’s Shigeru Miyamoto wants to “polish the game a bit more”.
Never underestimate the power of video game delays near the end of the year. This time, Nintendo has announced a delay for one of its bigger Wii U exclusives, Star Fox Zero. Originally set to release in November, designer Shigeru Miyamoto announced via the official Facebook page that it would now be out in Q1 2016.
“We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes.
“While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing. To the people looking forward to the launch of the game this holiday season, I am very sorry.
“Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.”
Star Fox Zero isn’t the only game that was delayed for further polish. Ubisoft delayed Rainbow Six: Siege to December for the same reason while Need for Speed’s PC version is out in Spring. Thoughts on Star Fox Zero’s delay? Let us know in the comments.