Star Wars Battlefront 2 Story Mode Felt Challenging Due To Source Material, Says Lucasfilm’s Steve Blank
A canon Star Wars story is a lot of pressure.
One of the things that has people most excited about the upcoming Star Wars: Battlefront 2 is the fact that not only will it have a single player campaign, but that the campaign will be part of the new Star Wars canon. Sure, the multiplayer looks even better and bigger than what we saw in the first game, but for a lot of people, it is the campaign that is going to be the main attraction. And taking on the responsibility of creating a new story in the Star Wars canon is a huge one, of course.
Lucasfilm creative executive Steve Blank feels that the job is a particularly hard one given how extensive and layered the Star Wars lore and mythos is, and that creating a canon story within that is a big deal. Blank says that when EA Motive came to them with the idea for what that story could be, they were immediately sold on it.
“That’s always the core principle with the story group, which is that each story can stand on its own, but it feels connected through the larger galaxy,” Blank told GameSpot. “We always want to put in compelling characters give them meaningful motivations, to really give players a sense of what their driving force is. And of course, we are paying attention to the layers of Star Wars–where it falls on the timeline, the appropriate places to visit, and the events that we experience that are relevant. Sometimes it’s a challenge because there’s just so much material to go through in development. But when EA Motive came to us with this story and perspective…that sounded really awesome, and we wanted to figure out how to do it together.”
Star Wars Battlefront II is out on November 17 for the PS4, Xbox One and PC. Stay tuned to GamingBolt for continued coverage on the game.