Starbreeze: Syndicate reboot “was a lost battle from the get-go”

It’s not a secret that Syndicate bombed spectacularly. The reboot made by Starbreeze Studios and published by EA, had the misfortune of releasing in a cramped launch window and having basically negligible marketing to back it. However, Starbreeze CEO Mikael Nermark is still proud of having worked on the game.

“I’m still proud of it. To have the courage to reboot the franchise – We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took,” he told EDGE.

“If we didn’t do an exact copy of the game, they’d hate us. If we did do an exact copy, they’d say we didn’t innovate. They were never ours to win; it was a lost battle from the get-go.”

We reviewed the game and our author Shubhankar liked it, giving it a glowing 8/10 score: “Syndicate has plenty of shortcomings, but a thrilling co-op mode, wonderfully realized world, slick presentation and some unique ideas make it a shooter worth playing.”

Tell us what you think in the comments section below.


  • dvrs

    all of us like war, but just in game black box

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