Stardock Founder Says DirectX 12 Could Solve Xbox One Resolution Issues

“I think it’ll make it easier to have games run at higher resolution.”

Posted By | On 16th, Apr. 2014 Under News | Follow This Author @Shubhankar2508


xbox-one-controller

Stardock founder and CEO Brad Wardell says the upcoming DirectX 12 update for the Xbox One will improve most of the resolution problems with the system that people have been complaining about.

“One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work,” Wardell wrote on Twitter. “With dx12, all 8 do.”

A Twitter user replied, saying the Xbox One already does this. However, Wardell replied by saying, “I’m sorry but you’re totally wrong on that front. XBO is very low on overhead. Overhead is not the problem. It is that the XBO isn’t splitting DX tasks across the 8 cores.”

“I think it’ll make it easier to have games run at higher resolution and have more objects on screen at once,” Wardell added when he was asked about how DX12 will improve the system in any significant way.

Last week several developers reacted towards Wardell’s claim that DX12 will essentially make the Xbox One’s GPU two times faster. You can check out that story here.

Stay tuned for more updates.

Thanks VideoGamer.


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  • You are flat out wrong

    972p goodness inbound in 2016. Believe the hype!

    • Psionicinversion

      better than infamous developers lying to your face about oh its a camera effect when theyve just come out and said theyve got 3 levels of lod scaling from close to mid range and baked backgrounds and was done for performance reasons, got absolutely NOTHING to do with a camera effect really and you suckers believed every bull$hit word

    • Xtreme Derp

      What camera effect are you talking about?

    • Psionicinversion

      you know how it goes further away and becomes less detailed and slightly blurred like what happens when you take a picture off your phone? they originally said they did it that way like as an art direction. But know theyve said they had 3 lvls of lod scaling from close to midrange and baked background for performance reasons so the whole camera effect was complete bull$hit. if the PS4 was that powerful it wouldnt need baked background for a start. lies everywhere and of course sony phonies only excuse is… well its better than xbox. so i think the order isnt done that way for an art direction its purely for performance and thats it. lies, lies and more fracking lies

    • Xtreme Derp

      Um wasn’t that obvious just by looking at the background?

      Prebaked backgrounds and skylines are nothing new.

      Seems like an art + technical decision, where did they claim it wasn’t pre-rendered?

    • Psionicinversion

      its all bull$hit i think those studios know damn well the ps4 is not as powerful as all the fanboys think it is so they have to bull$hit there way past them and there all so blinded by stars and stuff theyll lap up any old BS….. 3rd party multiplat gfx heavy games will show how weak it is as youve got direct comparisons

    • Xtreme Derp

      You’re just pissing in the wind almost all games use pre rendered skylines like that.

    • Psionicinversion

      well that’s cus they have to stick at making rubbish stuff just so the consoles can power it, also pissing I the wind can be useful if you want to give yourself a golden shower so dont knock it!!

    • Xtreme Derp

      Huge draw distance is taxing even on high end PCs. Usually you have to mod games like Skyrim to get “real” draw distance.

    • Psionicinversion

      i bet most games dont start LOD scaling the moment the depth in the frame instantly after the character…. last gen!

    • Matthew Bryant

      LOL, no kiddo. That’s not the reason why they do it. Why waste resources on a place you can never reach? If you can’t tell that it’s not truly rendered, then why does it matter? Resources are better spent making the game look better overall, not fully rendering every object on the horizon that you can never reach. That would be an incredible waste of resources. Even when there’s dynamic weather they still use static images for parts of the sky.

    • Psionicinversion

      thought this was next gen, just full of excuses… to your post uptop if ESO is elder scrolls, got bored of skyrim quickly so ESO wont do me but you go play on the same game thats constantly regurgitated MMO style, wow, rift, FF14 Age of conan, LOTR, ESO…. same f’ing game different skin on it so good luck playing the same game for the 10th time

    • Matthew Bryant

      They use static backgrounds and skylines and LOD in almost all PC games as well. Why waste resources on something that you can’t interact with? We already have direct comparisons with 3rd party multiplats. Guess which console looks better? Denial is bad for you kid. The PS4 isn’t the most powerful gaming machine ever built, but it’s definitely the most powerful console. No valid counter argument there.

    • You are flat out wrong

      Still salty that Infamous destroyed Ryse as the new console graphics king? Get over it, matey. 🙂

    • Psionicinversion

      yeah dead gutted seeing as crysis 3 looks better than both put together. Both of them look boringgeneric games of there genre anyway so bothered… not!

    • Matthew Bryant

      Every developer uses LOD. It’s common practice. Please provide proof that they ever said otherwise. You sound extremely ignorant. It’s the best looking game on consoles by far. Just stop talking. When you understand what you’re saying you can rejoin the conversation.

  • cybersigma

    This guy seems to be trying to gain attention,while there may be an advantage that DX12 would offer over DX11, seriously i didn’t buy my xbox one to play resolution,it is a great system as it is,but any improvement is always welcomed

    • Matthew Bryant

      He seems ignorant about the presence of a low level API in the Xbox One, and confused about how a CPU is used in game development. The CPU doesn’t affect internal rendering resolution. Not the brightest crayon in the box.

  • Guest

    Wardell is not the first dev to make these comments. Rebellion did about Sniper 3 back in Feb as well, though not to the same degree, about “easily hitting 1080p” with the new SDK. One would presume that was an early DX12 kit.

    • Xtreme Derp

      If they’re both 1080p PS4 will have higher framerate and better effects if both systems are being pushed.

    • Psionicinversion

      more lies out of the anti-misterx camp, defending stuff with straws of your own eh

    • Xtreme Derp

      You know it

    • Psionicinversion

      i do know it, i reckon your secretly a an xbox fan but your trying to be cool and go with the PS4 crew so you do everything to try and make yourself look like a PS4ail fan and every time you post a little bit of you dies inside!!!

    • Xtreme Derp

      360 > Xbox One come at me breh

    • Psionicinversion
    • simpleas

      ROOOOFL

    • Psionicinversion

      just bin reading some of that misterx stuff and theres one thing hes said that just says bull$hit to me

      “Witcher 3 is 1080p 30fps on both ps4 x1 at this very point in time”

      Yeah they both will be if you turned everything to low but by the time it releases itll be very different i highly doubt PS4 will be 1080p AND look good unless they start lod scaling early also there SMAA uses that temporal stuff like killzone which may make it more efficient but its just screaming consoles are not powerful when you need new tricks to make it look good as no power here bruvva

    • Johnny

      It’s kinda crazy to think the xone is only using one core to do the work now.

    • Xtreme Derp

      It’s not “only using one core to do the work”. Once again you don’t know what you’re talking about.

    • Johnny

      Your fanboy is showing again, read the article.

    • Xtreme Derp

      You’re wrong, again. DX11 games already use multiple cores, DX12 is more efficient at distributing the workload.

    • Matthew Bryant

      I’m not sure why you think every article on the internet is true…

    • Richardo

      Between the game and the hardware sits an important middleman piece of software called the “application programming interface” API in this (case Directx) which allows developers to communicate with the hardware because the game wont do that communication itself. In the case of directx11.2 it runs primarily on a single core, Directx12 will split distributing directx and driver workload across multiple cores while also using “bundles” to reduce cpu workload further.

      The games them selves are different, all big budget X1 games use multiple cpu cores. It simply wouldn’t be possible for games like Ryse/Forza5/CoD/BF4/NBA2k14 to run on a single 1.6ghz jaguar cpu core. You can find dozens and dozens of developer quotes of them using multiple cpu cores for their games. Infact some have been complaining that the amount of cpu processing power isn’t as much as they’d like, which is another reason why directx12 can’t come soon enough. PS4 is in the same boat developer complaints.

    • Xtreme Derp

      At least PS4 has a better OpenGL based API for low level coding and multithreading, and better GPGPU compute.

    • Matthew Bryant

      That’s because it’s kind of bullshit. That’s definitely not correct. He’s not exactly an expert on console development. Nor has he ever developed for the Xbox One. Nor has any other developer ever made the claim. Nor does DirectX12 have anything to do with the low level API in the Xbox One which is far more efficient. There’s a lot of things that are wrong with his statement, but the main one is that he thinks DirectX12 will seriously affect the potential of the Xbox One. No, DirectX is just a wrapper. The true power lies closer to the metal in the low level API. Developers just need to learn to use it better. The more they learn, the less they use DirectX. DirectX is a waste of resources.

  • Johnny

    More good news for the xbox one.

    • You are flat out wrong

      Xbox One: Just Wait.

    • Stephen Perry

      Wait for what? I’m having a blast playing the current library of games I have for it.

  • Johnny

    Love having a dev smack the ponys down.

    • Xtreme Derp

      You sound rather upset that PS4 will have better performing games for the entire generation.

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      The bottom line is even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Xbox has memory size and bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that all degrade gaming performance. Take your pick.

      1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, others.

    • Johnny

      That is not the facts as you like to put it. Fact is cpu and gpu to the memory even how the the esram and ddr3 are layed out are heavily custom made and engineered solely for use in the xbox one and let’s not forget that the cpu and gpu are clocked higher than what’s in the PS4. Nothing in the xbox one are off the shelf parts every thing has been re engineered so how can you or I claim to know what either system is capable of or not? Fact is you don’t and nor do i, why someone might ask? We are not software engineers or have degrees in computer science that is obvious. Nor are we currently creating games for either system and we are not in the loop when it comes to dx12. All we have is what someone else says is factual information regarding the systems performance. So stop the charade you and I don’t know s*** . All we can do is SPECULATE. So I can stand by my statement good news if you are lucky enough to own a xbox one and bad news if you a fantard shrill.
      http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects
      http://www.eurogamer.net/articles/2013-09-04-xbox-one-hot-chips-processor-presentation
      http://www.pcworld.com/article/2047482/xbox-ones-massive-custom-cpu-can-pick-you-out-of-a-lineup.html
      http://m.computerworld.com/s/article/9241915/Xbox_One_will_have_a_high_performance_custom_chip?mm_ref=http%3A%2F%2Fwww.google.com
      http://www.tomshardware.com/news/Xbox-One-APU-Jaguar-Radeon-Next-Generation,22726.html
      http://m.ign.com/wikis/xbox-one/Xbox_One_Hardware_Specs
      It effectively gives every Xbox One owner a new GPU that is twice as fast as the old one“The results are spectacular,” writes Wardell. “Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.
      http://www.neowin.net/news/directx-12-a-game-changer-for-xbox-one
      “So I would say, months ago, there was a wider gap,” said Lanning. “Part of it was the development systems,” he explained, before going on to say that it was common to hear devs complaining that getting assets onto Xbox One took “twice as long” as PS4.Just a few months on, however, and Lanning believes that the process is getting easier.“We’re hearing and seeing that that curve is getting closer,” he said. “I think at the end of the day when people maximize both systems, they’re each powerful enough[…] They’re in that class of when you watch the basketball, you’re going to be like, ‘Is that TV? Or is that a game?’”According to Lanning this is in part due to Xbox One developer tool improvements.“I think they’ve been improving the toolset really fast, improving the development environment and shaving that curve down… I think they’re getting comparable.”http://www.xboxachievements.com/news/news-17712-Performance-Gap-Between-Xbox-One-and-PS4-Will-Disappear–Says-Oddworld-Creator.html

    • Xtreme Derp

      Already replied to that.

      LOL the “custom” fallacy. Complete fanboy BS. PS4’s hardware has as many or more customizations to it, and those customizations are for graphics performance, not multimedia and multitasking.

      PS4’s CPU performs better than Xbox despite apparently being clocked less, and it’s not a big deal either way.

      Xbox’s GPU clocked more, pointless and stupid straw grasping. Teraflops are what matter here.

      You have nothing but hand waving and “you don’t REALLY know what’s in it!!” conspiracy theory nonsense straight from misterxmedia’s blog.

      Once again you can cry about DX12 and software updates all day, PS4’s hardware is more powerful and Sony’s ICE team and 1st party devs will take advantage to its fullest with their own APIs/drivers/SDKs/software.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

      It’s going to be a very long generation for you.

    • Johnny

      Right back at you. LOL
      That is not the facts as you like to put it. Fact is cpu and gpu to the memory even how the the esram and ddr3 are layed out are heavily custom made and engineered solely for use in the xbox one and let’s not forget that the cpu and gpu are clocked higher than what’s in the PS4. Nothing in the xbox one are off the shelf parts every thing has been re engineered so how can you or I claim to know what either system is capable of or not? Fact is you don’t and nor do i, why someone might ask? We are not software engineers or have degrees in computer science that is obvious. Nor are we currently creating games for either system and we are not in the loop when it comes to dx12. All we have is what someone else says is factual information regarding the systems performance. So stop the charade you and I don’t know s*** . All we can do is SPECULATE. So I can stand by my statement good news if you are lucky enough to own a xbox one and bad news if you a fantard shrill. http://www.eurogamer.net/artic…http://www.eurogamer.net/artichttp://www.pcworld.com/articlehttp://m.computerworld.com/s/ahttp://www.tomshardware.com/nehttp://m.ign.com/wikis/xbox-on…It effectively gives every Xbox One owner a new GPU that is twice as fast as the old one“The results are spectacular,” writes Wardell. “Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.http://www.neowin.net/news/dir…“So I would say, months ago, there was a wider gap,” said Lanning. “Part of it was the development systems,” he explained, before going on to say that it was common to hear devs complaining that getting assets onto Xbox One took “twice as long” as PS4.Just a few months on, however, and Lanning believes that the process is getting easier.“We’re hearing and seeing that that curve is getting closer,” he said. “I think at the end of the day when people maximize both systems, they’re each powerful enough[…] They’re in that class of when you watch the basketball, you’re going to be like, ‘Is that TV? Or is that a game?’”According to Lanning this is in part due to Xbox One developer tool improvements.“I think they’ve been improving the toolset really fast, improving the development environment and shaving that curve down… I think they’re getting comparable.”http://www.xboxachievements.co…

    • Xtreme Derp

      Difference is I’m still right, and you’re dreaming up conspiracy theories and grasping at straws.

    • Johnny

      Have to go to work have fun derp.

    • Psionicinversion

      lies, lies and more lies….

    • kazacune101 .

      PC will always be better and always ahead. you guys can argue about your puny unstable 30fps and 60fps while I run my stable 377fps and 1gig internet speed and 4k resolution on my PC. good luck kiddos.

    • Jack The Flipper
    • kazacune101 .

      troll alert everyone watch out this dumbass will change his account just to reply to you.

    • Matthew Bryant

      Apparently he CBF learning how to code for the low level API. DirectX12 doesn’t affect it in any way. The guy’s spouting FUD. Feel free to believe it though. We need some more Xbox One secret sauce rumors. Gotta do whatever you can to keep the hope alive right?

      Also, all of your sources are about a year old and are referencing the CPU, not the API wrapper. They’re useless logically.

    • Matthew Bryant

      You apparently didn’t read his twitter comments, where he outright states that the PS4 is still more powerful. Way to be kiddo. =D

    • Johnny

      Talk out both sides of your mouth much? So he knows what he is saying or he don’t? Disagree when anyone has something positive to say about xbox but it’s only ok if he says ps4 is still more powerful, right? You sound like some emotional women on the rag. Btw when did I state that is wasn’t or that it would change thats right I didn’t. Get over yourselves.

  • HisDivineOrder

    How many Xbox One games has Wardell made?

    Xbox One already has low level access, which allows for the “low level” access to make that happen already.

    The truth is right now DirectX 12 is Xbox One’s low level access with some extra stuff being added as we speak. To be released end of next year.

    So to say that Xbox One is going to get some huge advantage out of DX 12, well that’s just someone trying to sell you something because a LOT of what PC gaming will get from DX 12 is already in use with Xbox One because Xbox One already has the DirectX 11.x that DX12 was built from.

    • Stephen Perry

      The updated dev tools may allow for both easier methods for doing low level work and more efficient methods of executing that work. Performance gains will be a result of DX12 if it means that it makes the developers’ jobs easier to accomplish. The exact scope of performance gains is up in the air, but potential performance gains are a safe bet to make for DX12 right now.

    • Xtreme Derp

      Xbox One will gain some CPU benefit from DX12. That might have a benefit if a game was CPU bottlenecked.

    • Matthew Bryant

      Oh, but apparently the CPU somehow affects rendering resolution.

      SMH

      He’s coming off as a complete idiot.

    • Johnny

      Wardell is developer and is highly educated and has been doing this kind of work for at least a decade. He has worked with dx12 and the man knows his stuff. So how about you? What makes you qualified to say he doesn’t, what’s your body work? Let’s stop the game there because neither one of us know anything that he is saying isn’t correct because all we really know about dx12 and xone is what we are told. Enough said peace.

    • Matthew Bryant

      Since every game Wardell has designed looks 10 years old, I can’t help think the criticism is justified. He’s been doing this kind of work for about 3 decades now. He’s just not very good at it. He’s supplied no sources to prove his claim and he’s not a Xbox One developer. His claim has no logical basis. He also seems clueless that developers don’t use DirectX on the Xbox One near as often as they use it on a PC. It’s not the main API. It’s far less important than he’s pretending.

  • Matthew Bryant

    This developers comments make no sense. CPU usage doesn’t affect the rendered resolution. Even on the cell processor it didn’t affect the rendered resolution. The CPU can affect some graphic and post-processing effects, but those can always be rendered at a lower resolution if necessary. I also don’t believe him at all. You can obviously bypass that restriction if you care to. The idea that no Xbox One game has used more than one core for physics, particle effects, etc. is just laughably stupid. The Xbox One WILL hit 1080p, and DirectX 12 will help somewhat, but that’s because it allows for tiling in the graphic libraries through the eSRAM. It has nothing to do with the CPU.

    Besides, the low level API obviously already lets you do this if you bother to make use of it, even if what he’s saying is true (which I highly doubt). PC developers shouldn’t talk about console development. Especially when they’re just being ignorant.

    • Xtreme Derp

      His tech demo with thousands of little ships flying around in space is very CPU heavy, so DX12 and Mantle can alleviate some of that.

      The problem is he’s extrapolating the results of his tech demo to every other game out there that isn’t nearly as CPU intensive or bottlenecking the GPU.

    • Matthew Bryant

      First of all, PC is not a console. Mantle is useless for consoles. They already have a much more efficient low level API. They don’t need Mantle. It would be a downgrade.

      Second, those ships do use the CPU for animation, physics, and AI. It would be more CPU intensive than normal, but it’s still FAR more GPU intensive than CPU intensive. Furthermore, that does nothing to prove his claim at all. I see no reason why either company’s low level API would only allow the use of one core and I’ve yet to hear the same from any development company. He’s not a Xbox One developer, and quite frankly, he’s graphically impaired as a developer. His games look like they belong at the beginning of the 21st century. Not a full decade later. He has no authority on this subject at all, and he admits he has absolutely no proof other than a claim made by Microsoft (which he could have easily misunderstood since he’s the only one repeating it).

      He even states that the PS4 can only use one core through the API. If that were truly the case, Infamous Second Son would be impossible. That game has more impressive particle effects than the vast majority of games (including PC games). There’s no way he’s correct on that claim. Overall, he just seems incredibly ignorant on the subject and he’s definitely not an authority on console development (or even PC development for that matter). He’s a small time developer with incredibly outdated products. I have no idea why anyone is taking him seriously.

    • Xtreme Derp

      I agree PS4’s APIs are already pretty efficient in multi-core CPU threading. Look at the tech presentation for infamous.

      As far as DX11.x API to DX12 on Xbox One, apparently DX11.x already has some of the improvements that are in DX12, but not all of them.

      It is theoretically possible they could see some improvements on Xbox One’s CPU with DX12. Although that still won’t affect rendering unless the CPU is bottlenecking the GPU, which most developers will try to avoid.

    • Psionicinversion

      talking $hit again pony sympathizer… dx12 will revolutionise the gaming sector

    • Xtreme Derp

      You got me

  • Xtreme Derp

    Console APIs like PS4s and Xbox One are already supposed to be low level. Unless MS seriously screwed up with their Xbox One API (which is called DirectX 11.x, a custom derivative of DirectX 11), the benefits are likely to be minimal. DX12 is still mainly a benefit to PCs.

    These low level changes mainly benefit the CPU. Which is why Mantle helps a lot with CPU constrained PC builds, but doesn’t do a whole lot if the CPU is already bulky enough to not bottleneck the GPU. Basically the only way you’d see “twice the graphics” is if the GPU was being severely bottlenecked by the CPU.

    Xbox One’s benefit depends on how low level the current API already is, and whether Xbox One games are CPU bottlenecked, as these low level changes are mainly a CPU benefit. Being able to run CPU code more efficiently will free up some CPU power, but that doesn’t have a direct relation to GPU rendering unless it was bottlenecked.

    PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

    Wardell’s Star Swarm PC demo tends to be CPU bottlenecked on DX11, so running his demo using Mantle or the new Nvidia drivers shows a significant boost in performance. His tech demo features thousands of ships flying around the screen shooting at each other in space.

    Wardell is taking the results from his Star Swarm tech demo and extrapolating them to every other game, which is misleading because most of them aren’t particularly CPU bottlenecked and won’t show anywhere near “double” performance gains.

    Again how much DX12 benefits Xbox One graphics performance depends on 1. how low level/multi-threaded Xbox One’s API currently is and 2. whether the game in question is CPU bottlenecked.

    Outside of graphics performance DX12 should still offer some sort of benefit.

    Here are two good articles on the subject:

    http://anandtech.com/show/7889/microsoft-announces-directx-12-low-level-graphics-programming-comes-to-directx

    http://www.redgamingtech.com/directx-12-low-level-api-analysis-of-xbox-one-game-development/


 

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