Sunset Overdrive Exclusive to Xbox One Due to Feature Set and Xbox Live

CEO and Founder Ted Price is “extremely happy with support and commitment” received thus far.

Posted By | On 06th, Aug. 2014 Under News

sunset overdrive

The question has been asked till death but Insomniac Games CEO Ted Price talked one more time to Game Revolution about why Sunset Overdrive, releasing this October, will be available exclusively on the Xbox One.

“We have a long history and great relationship with Sony and we will continue to work closely with them moving forward. However when Microsoft announced the Xbox One we felt that what Microsoft was offering in terms of the platform feature set and Xbox Live presence was a great match for Sunset Overdrive.

“For example, our multiplayer mode in the game called Chaos Squad supports eight players traversing a giant open world together to take on randomized missions. This is not a simple feature to create. Yet Microsoft’s muscle on the platform and Xbox Live fronts has been invaluable in helping us create a unique multiplayer experience. Furthermore the overall partnership has been seamless, and we’ve been extremely happy with the level of support and commitment we’ve received for Sunset Overdrive.”

Sunset Overdrive releases on October 28th in North America and October 31st in Europe.

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  • Vious

    there’s so much things going on in this game. so much chaos, so much mayhem, so much blowing stuff up

    • Mark

      Cannot wait.

    • Bugdiecat

      looks boring, like you.

    • Mark

      Lol! Looks fun to me. I’m a bit more interested in the campaign than Chaos mode though.

  • Matthew Bryant

    Yeah, this really doesn’t explain why the game is a Xbox One exclusive. I don’t overly care. The game doesn’t look like my cup of tea at all, but anyone with a half a brain knows that the game could easily run on the PS4. Insomniac is trying to explain why they didn’t take money to make their game exclusive for the Xbox One, when everyone with an ounce of common sense already knows that they did. PR stupidity.

    • Mark

      “This is not a simple feature to create. Yet Microsoft’s muscle on the platform and Xbox Live fronts has been invaluable in helping us create a unique multiplayer experience”. Wow man he’s just saying Microsoft has a heavy emphasis on Live. What he means by “muscle” who knows. But same thing Respawn said, Microsoft’s dedicated servers makes it easier to design their online game features. There’s no debate on how much emphasis Microsoft puts on Live for developers. All first parties have online features, no coincidence there. Ted’s actual statement is inline with common knowledge about their servers.

    • PS4 and X1

      “We pitched it a few different places, and it was really important to [Insomniac CEO] Ted [Price] that we own the IP, so some of the conversations broke down over that. With Microsoft, they just came in very energetic and excited to work with Insomniac, period. And we’d heard some really good things about them and some resources that they would be allowing us to have.”

      On top of that, Insomniac Games created iconic titles that became synonymous with the Sony brand: Spyro the Dragon, Ratchet & Clank, and the Resistance series

      It is important to point out that though they created these famous titles, Insomniac does not own the rights to these games: Sony does.

      That is the ENTIRE reason. Insomniac Games wants to OWN their Intellectual Property. Sony would not let them do that.

      All of the other previous “Insomniac Games” Sony has all the rights.

      Insomniac Games did not want that anymore. Insomniac Games wants to own their game. And the only company willing to give them that for Sunset Overdrive was Microsoft Studios.

      In all honesty, the fact that Insomniac Games does own the IP now, that means it is VERY likely that Sunset Overdrive 2 will be multiplatform and not an Xbox exclusive. Insomniac Games can do what they choose with their game going forward.

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