Archive for "Azure" Tag
We enter the strange world of D4 with director Hidetaka Suehiro.
D4's director also talks about what excites him most about the console.
Sony Worldwide Studios president for SCE Shuhei Yoshida finds Microsoft's message "confusing".
How will the Drivatar race and avoid moves used by cheaters? Dan Greenwalt.
Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.
The jouney towards the release the PS4 and Xbox One has been an eventful one. Join us as we recount the major ...
In comparison it was only a mere 8% across the PlayStation 3 and Xbox 360 in 2008.
Lead for planning on Xbox and Kinect also explains Halo 4 on PC leaked test streams.
Christine Arrington, an IHS senior analyst in the games group, talks about Cloud computing on consoles.
All versions of Titanfall will take advantage of Azure.
Despite being relatively new, Microsoft's Cloud computing solution has a strong edge.
Phil Harrison extols the virtues of Cloud computing.
Sony and Gaikai aren't the only ones looking to stream games on consoles.
Check out our top picks for what to expect from Microsoft at Gamescom.
Even wonder what Cloud computing meant for environment design?
Microsoft's next-gen console hasn't received a firm "no" on it yet (apparently).