Archive For Bethesda Tag

DOOM Eternal Shows Off Cyberdemon And Brutal Nightmare Difficulty

DOOM Eternal Shows Off Cyberdemon And Brutal Nightmare Difficulty

The near 15 minute video will surely get you pumped.

DOOM Eternal Developer Pledges Better Post-Launch Support Than DOOM (2016)

DOOM Eternal Developer Pledges Better Post-Launch Support Than DOOM (2016)

With new single player DLC, additions to Battle Mode, and more, id Software plans to keep delivering new content to players for a while.

DOOM Eternal Video Outlines Weapon Mods, Enemy Weaknesses

DOOM Eternal Video Outlines Weapon Mods, Enemy Weaknesses

Check out how much deeper the combat and upgrade systems have become.

Final Fantasy 15, Wolfenstein: Youngblood Join Xbox Game Pass Tomorrow

Final Fantasy 15, Wolfenstein: Youngblood Join Xbox Game Pass Tomorrow

Xbox One subscribers will also get Death Squared on February 13th.

Fallout 76: Wastelanders Out on April 7th, New Trailer Released

Fallout 76: Wastelanders Out on April 7th, New Trailer Released

The Steam version launches on the same day, with two versions available to purchase.

DOOM Eternal – First 10 Minutes of Gameplay Showcases New Mods, Massive Demon

DOOM Eternal – First 10 Minutes of Gameplay Showcases New Mods, Massive Demon

Watch the Slayer do what he does best.

Fallout 76: Wastelanders’ New Reputation System Detailed, New Trailer Coming This Week

Fallout 76: Wastelanders’ New Reputation System Detailed, New Trailer Coming This Week

The new reputation system will see players go "from a total stranger to a close confidant with each faction."

DOOM Eternal Director Talks Demon Design In New Video

DOOM Eternal Director Talks Demon Design In New Video

A solid mix of new and old.

DOOM Eternal Probably Won’t Support Ray Tracing At Launch

DOOM Eternal Probably Won’t Support Ray Tracing At Launch

But id Software has "some interesting ideas" for how to implement it after release.

DOOM Eternal’s Switch Version Is “Coming Along Really, Really Well”

DOOM Eternal’s Switch Version Is “Coming Along Really, Really Well”

Director Marty Stratton calls port devs Panic Button "masters" of the Switch.

DOOM Eternal’s Difficulty Ensures It Feels “Exciting, Exhilarating, But Not Frustrating”

DOOM Eternal’s Difficulty Ensures It Feels “Exciting, Exhilarating, But Not Frustrating”

"By the eighth hour, you are going to be a black belt," says creative director Hugo Martin.

Fallout 76 Wastelanders Screenshots Showcase Faction Bases

Fallout 76 Wastelanders Screenshots Showcase Faction Bases

Check out the stark difference between bases for The Settlers and The Raiders

DOOM Eternal Devs Says Porting the Game to PS5 and Xbox Series X Would Be “Logical”

DOOM Eternal Devs Says Porting the Game to PS5 and Xbox Series X Would Be “Logical”

"I think it’s logical that we would push onto that," says director Marty Stratton.

DOOM Eternal’s Story Is “Big and Bold But Stays Out of Your Way”

DOOM Eternal’s Story Is “Big and Bold But Stays Out of Your Way”

"It’s meant to be a story that pulls you in," says creative director Hugo Martin.

DOOM Eternal Players Will Be “Shocked At How Deep” The Multiplayer Is, Says Director

DOOM Eternal Players Will Be “Shocked At How Deep” The Multiplayer Is, Says Director

"On the surface it might look like checkers, but once you get your hands on it you realize it’s more like chess," says creative director Hugo Martin.

DOOM Devs Have “Bantered” With Nintendo About Putting the Doom Slayer in Smash Bros.
DOOM Eternal Is Bringing Back Permadeath Mode, Has Better Balancing Across All Difficulty Settings

DOOM Eternal Is Bringing Back Permadeath Mode, Has Better Balancing Across All Difficulty Settings

Game director Hugo Martin compares the game's difficulty balancing to Mario Kart.

DOOM Eternal Switch Version Won’t See “Huge” Delay; Panic Button Needed Time To Refine Port

DOOM Eternal Switch Version Won’t See “Huge” Delay; Panic Button Needed Time To Refine Port

The delayed launch hopefully won't be too long behind other platforms.

DOOM Eternal Engine Is “Getting the Most Out of” PS4 and Xbox One

DOOM Eternal Engine Is “Getting the Most Out of” PS4 and Xbox One

"I can’t tell you enough about how good it looks on PS4 and Xbox," says director Marty Stratton.

DOOM Eternal Offers Over 22 Hours of Gameplay

DOOM Eternal Offers Over 22 Hours of Gameplay

"We're hell-bent on engaging you from beginning to end," says creative director Hugo Martin.