Archive For Celtoys Tag

Consoles Can Potentially Use The Power of The Cloud, But It’s A Very Grey Area: Ex-Lionhead Dev

Consoles Can Potentially Use The Power of The Cloud, But It’s A Very Grey Area: Ex-Lionhead Dev

"In the long term, the idea of air-gapped gameplay is unfortunately losing out."

Xbox One X And Xbox One Cross Compatability Will Definitely Result Into Compromises – Ex-Lionhead Dev

Xbox One X And Xbox One Cross Compatability Will Definitely Result Into Compromises – Ex-Lionhead Dev

Which makes complete sense, from a development perspective.

Interview With Celtoys Founder: 4K Scaling and Xbox One X Thoughts

Interview With Celtoys Founder: 4K Scaling and Xbox One X Thoughts

Former Fable engine lead Don Williamson talks about the Xbox One among other trends.

PS4 Pro’s Color Compression Technology Is Definitely A Net Gain, Says Former Lionhead Developer
Celtoys Interview With Don Williamson: Former Fable Engine Lead Looks Ahead

Celtoys Interview With Don Williamson: Former Fable Engine Lead Looks Ahead

Celtoys owner and engine/performance specialist discussed DX12 and cloud computing among other things.

Dev On Whether PS4/Xbox One Will Outlast Relatively Short Shelf-Life of Their Components

Dev On Whether PS4/Xbox One Will Outlast Relatively Short Shelf-Life of Their Components

Celtoys founder talks about optimizing hardware for the coming years.

Will PS4 /Xbox One Graphics Quality Ever Approach Epic Games’ Infiltrator Demo?

Will PS4 /Xbox One Graphics Quality Ever Approach Epic Games’ Infiltrator Demo?

Celtoys founder weighs in on the future of video game visuals.

DX12’s Ability To Unify GPUs Is “A Great Move”, Xbox One Will Benefit From An Engineering Point of View

DX12’s Ability To Unify GPUs Is “A Great Move”, Xbox One Will Benefit From An Engineering Point of View

Celtoys founder Don Williamson talks about the potential of DirectX 12.

PS4 – Xbox One GPU ROP Differences Don’t Matter, Numbers Only Make Sense for Building Random Data

PS4 – Xbox One GPU ROP Differences Don’t Matter, Numbers Only Make Sense for Building Random Data

Celtoys' Don Williamson says "different hardware achieves the same effects in different ways".