Archive for "Faceware" Tag
Breathing new life into the storytelling.
Interview with CounterPunch Studios: How Crysis 3′s Psycho Scan Mesh Was Too Much For Current Gen Game Engine
We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.
PS4 Advantage over Xbox One Yet to be Seen, Both Consoles a Significant Upgrade – Counterpunch Studios
Line producer Jake Fenske talks facial animation on next gen consoles.
Faceware’s Jay Grenier Talks About Motion Capture In Games, Console Limitations, Future of Tech And More
We delve in to what makes motion capture possible in video games.
Asian markets ahoy!