Bethesda's Pete Hines says the studio "has to deliver a great game".
Crafting is still important, just not needed.
They don't make games like this anymore!
Bethesda wasn't ready to have this hit the general public.
Bethesda wanted to focus on the finished product instead of putting out demos.
We like the idea of a super strong barbarian.
Keep playing.
Building from the ground up sounds like it's gonna be a really cool part of this game.
It will be available at game's launch, and include rare and exclusive gear.
Vault dweller's guide.
Bethesda Softworks' entire focus is "on finishing the game".
Ideas have been percolating for the game since 2008.
Locations are limited but you can "go crazy" with options in the RPG's base builder.
Curious why Bethesda didn't opt for id Software's engine? Here's why.
Looks like this game well and truly will be Game of the Year.
Bethesda emphasized gameplay over graphics.
Yes, even Fallout Tactics.
We'd like to see that too though it's probably isn't happening anytime soon though.
Bethesda's Pete Hines says the upcoming RPG aims to an unprecedented level of scale.
Crafting might not be a requirement but it is encouraged by Bethesda.