Archive For Graphine Tag

Graphine Announces Updates to Granite SDK, Which Will Bring Ultra High Quality 90FPS Graphics to VR
The Farm 51’s Get Even to Utilize Granite SDK

The Farm 51’s Get Even to Utilize Granite SDK

Graphine's texture streaming solution will power the upcoming action game.

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SDK.

PS4 Games Could See Increased Visual Fidelity, Lesser Load Times, Granite’s Texture Streaming Detailed

PS4 Games Could See Increased Visual Fidelity, Lesser Load Times, Granite’s Texture Streaming Detailed

Graphine's CEO Aljosha Demeulemeester explains how hardware virtual texturing works using Granite SDK.

Graphine CEO: DX 12 ‘Closer To The Metal’, Allows More Optimization For Granite’s Tiled Streaming

Graphine CEO: DX 12 ‘Closer To The Metal’, Allows More Optimization For Granite’s Tiled Streaming

Aljosha Demeulemeester expects a performance increased in the tiling back end.

DirectX With Granite Makes Shaders Less Complex & Faster On Xbox One/PC, Memory Usage Reduced

DirectX With Granite Makes Shaders Less Complex & Faster On Xbox One/PC, Memory Usage Reduced

Graphine CEO Aljosha Demeulemeester talks about the potential of Granite when used with DirectX 11.2 upwards.

Do PS4/Xbox One GPUs Feature Enough Compute Units to Utilize Full Potential of Tiled Streaming?

Do PS4/Xbox One GPUs Feature Enough Compute Units to Utilize Full Potential of Tiled Streaming?

GamingBolt speaks to Granite SDK creator Aljosha Demeulemeester to find out.

Granite SDK V2.0 Now Available, Reduces PS4, PC & Xbox One Memory Usage by 75% For Texture Streaming

Granite SDK V2.0 Now Available, Reduces PS4, PC & Xbox One Memory Usage by 75% For Texture Streaming

Graphine's premier texture streaming solution gets even better.