Archive for "Microsoft" Tag
Executive producer Josh Holmes details various changes and improvements made to the experience.
Xbox boss Phil Spencer answers to fan queries on Twitter.
André Noller from Grande Games Microsoft's indie policy.
Ever wonder what Microsoft's holographic smart glasses could mean for, say, Borderlands?
DirectX vs OpenGL. FIGHT FIGHT FIGHT.
343 Industries biggest update for matchmaking is being scrutinized.
Previous issues have been resolved but new ones have taken over.
SUPERHOT Studios' Piotr Iwanicki explains the advantages of 60 frames per second.
Feedback taken to heart is good feedback indeed.
Hopefully it will be back up soon.
DirectX 12, the cloud, Project Morpheus, and more.
A recent job listing for a Senior Software Engineer seems to suggest as much.
"We are humbled to be delivering on such a beloved experience."
Will DX12 help improve resolution issues on Xbox One?
Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.
Next month's free games for Xbox Live have been revealed.
PS4 Dev: Other Console Manufacturers’ Decisions Didn’t Influence Our Plans, Devs Happy With SDK Tools
The developers also detail the benefits of going open source with their LLVM based compiler.
Do-Sung Go, the project manager of Black Desert on why it could be a game changer.
Microsoft's latest numbers are a bit of good and bad news, both.