Archive for "PSN" Tag
A complete video walkthrough for The Walking Dead Season 2 Episode 5: No Going Back.
Geomerics founder Chris Doran also believes that their middlware, Enlighten can also benefit from the cloud.
A complete guide for inFAMOUS First Light.
Guerilla Reveals Secrets Behind Killzone Shadow Fall’s Advanced Reflections, GPU Compute, Volumetric
Guerilla Games on how they overcame challenges while developing on the PS4.
All services now resumed.
Explore a new deadly tower and fight fearsome foes.
Hopefully these guys are caught soon.
Lizard Squad tried to ruin the fun for everyone, but as expected, they ultimately failed.
Some users have been able to connect online but Sony are working hard to fully fix this issue.
A complete video walkthrough for Hohokum.
Sony On Lack of Uncharted 4 & Shadow of the Beast Info At Gamescom, Unannounced Games Being Worked On
Head of PlayStation Europe, Jim Ryan addresses a few concerns regarding AAA games.
CD Projekt's lead engine programmer Balazs Torok on the finer details of The Witcher 3: Wild Hunt.
Eduardo Ramírez, CEO at Green Lava Studios on what to expect from this Costa Rican action platformer.
PS Vita is just gone and buried.
Ubisoft also provides details on Shangri-La.
Skara’s Xbox One Internal Build Took Only 20 Minutes To Port, Tests Are ‘Encouraging’ For 1080p/60fps
Commercial Director of Skara: The Blade Remains, Cesar Ortega on how the Xbox One version is shaping up.
Out on PC, Mac, and PS4.
DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev
Witcher 3's lead engine programmer Balazs Torok on DirectX 12's impact on PC and Xbox One's performance.
Why The Order could go on to define a new genre of gaming.
Rumour mill in full swing.