Word on the PS5's tech amongst industry professionals seems to be very positive.
Sony provides an update on the PS5's backward compatibility situation.
According to the journalist, the general consensus is that "both do different things in really cool ways."
Sony is dropping the ball.
Of these two high-powered consoles, which one is ahead of the curve?
The technology will supposedly do wonders for rendering.
Both of these musically inclined fellows are impressed.
Albert Penello seems to think Sony's strategy is pretty solid.
We take a deep dive into the specs of the PlayStation 5.
An in-depth analysis of all graphical modes present in the PS4 and PS4 Pro versions of Nioh 2.
Guerrilla feels that will mess with the original game's "experience and visual style too much."
The console will use a fixed amount of power with a "variable frequency" while running games.
So fast that developers might even have to manually slow those transitions down.
"With 3D audio on PS5, the sounds you hear while playing will offer a greater sense of presence and locality," says Sony's Hideaki Nishino.
However, they will need to be certified drives.
Patch installs as we know them today will be gone with the PS5.
Don't expect every single PS4 game to be playable on PS5 this Holiday.
The console sports an octa-core Zen 2 running at 3.5 GHz with 16 GB GDDR6 memory.
Given how impressive the Xbox Series X is looking, that's saying something.
The keyword is yet, of course.