Archive for "ubisoft montreal" Tag
Animation director Colin Graham says Watch Dogs "has more animation than any Ubisoft Production to date".
Uses Rayman Legends engine.
Ubisoft's Wayne Greenwell also believes it will be one of the best selling new IPs in a while.
Ubisoft's Francis Boivin and Dominic Guay discuss the game's visual presentation.
The delay also helped animate Aiden Pearce's thumbs better.
Everything you need to know about Child of Light.
The Division Dev: Watch Dogs Delay “Was a Good Decision”, Sent Positive Message to First Party Studios
Managing director David Polfeldt says that between delivering on time and quality, the latter wins.
You'll need a fairly hefty rig to experience Watch Dogs on Ultra.
Professional parkour athlete confirmed to be working on Ubisoft's next.
Creative director Jonathan Morin clarifies details about the PS4 demo at PAX and the controls.
Ubisoft's open world hacking adventure is already looking great on PC.
Jonathan Morin says the delay meant ensuring everything worked.
"I simply think there's a great place for sophistication in games."
"It's not concessions, we're trying to do the exact same game."
No where to run, Uplay haters.
"We know everything, and we can use it against you."
Parkour will be contextual like in Assassin's Creed.
This is according to parkour artist Jesse La Flair who apparently worked on the game.
It's an actual smartphone, ironically enough.
Animation director Colin Graham talks about the open world hacking title.