Archive for "visceral games" Tag
Also, two new multiplayer modes announced.
Visceral Games on how they plan to use weapons data in Battlefield Hardline.
Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...
"It still has all the Battlefield fundamentals - like the things that make Battlefield Battlefield," says crea...
And so it begins.
"When you buy a game it should work."
Creative director Ian Milham wants to do something the series hasn't attempted before.
Plus you can drive safer knowing an assault rifle won't blow up your car (right away).
It won't be a 'no choice roller coaster.'
64 player maps are also included in the final game.
Ian Milham also explains how Hardline has been a big learning curve for them.
Beta players caused tons of widespread damage in their short run.
Other changes, including reduced camera shake in some instances, have also been implemented.
Everything you need to know about Battlefield Hardline.
TeamViewer fans beware.
Plus the return of some classic ones.
We'll need to wait and see either way.
Studio GM Karl Magnus-Troedsson says "there's no set rule in place" for the series going annual.
Now you can try out all the different items without playing for hours at a time.