Archive for "visceral games" Tag
Controversy erupts in wake of latest Battlefield Hardline trailer and boxart.
Clocks in under a minute.
Cautious optimism rising.
While the former is set for the third week of March, the latter is planned for Holidays 2015.
Visceral's Steve Papoutsis talks about the influences behind the upcoming shooter.
And no, Rush mode won't be making a return.
But no, seriously, it'll work according to creative director Ian Milham.
Need for Speed: Hardline confirmed.
Rush Mode is out but Conquest and Team Deathmatch return.
Also, two new multiplayer modes announced.
Visceral Games on how they plan to use weapons data in Battlefield Hardline.
Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...
"It still has all the Battlefield fundamentals - like the things that make Battlefield Battlefield," says crea...
And so it begins.
"When you buy a game it should work."
Creative director Ian Milham wants to do something the series hasn't attempted before.
Plus you can drive safer knowing an assault rifle won't blow up your car (right away).
It won't be a 'no choice roller coaster.'