Archive for "Watch_Dogs" Tag
The game's supposed visual degradation heavily overshadows news of its release.
Shots fired indeed.
The AAAs make their appearance at PAX.
Nvidia ties up with Ubisoft.
Watch_Dogs' newest promotional tools
Use this sleek, stealthy vehicle as you see fit when the game releases.
Creative director calls the recent fiasco "indeed hilarious".
Meanwhile, Call of Duty: Ghosts pre-orders are higher on the Xbox One.
GTA V, Assassin's Creed IV and Battlefield 4 also showing strong numbers.
The relationships you maintain will influence your overall success.
Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More
We speak to creative director Jean Guesdon on all things piratey Assassin-related.
Tony Key discusses how it's currently too expensive to just "fire and forget".
Senior producer Dominic Guay denies Person of Interest similarities.
Senior producer Dominic Guay talks design and scale for the open world adventure.
Check out how Watch_Dogs multiplayer will function.
The publisher's film division is adding three more projects to production.
Prepare to be watched this November (and not by the Xbox One. RIMSHOT).
Cinematic animation lead Lars Bonde talks research and interactions with "specialists".
It looks so simple and yet.