Archive for "Xbox Live" Tag

Why PS4 And Xbox One May Not Face Memory Limitation Issues In The Long Run

Gamebase engineers talk about new consoles and memory limitations.

Crytek Explains Why They Are Not Bringing Ryse Son of Rome To PS4

Senior Producer at Crytek, Brian Chambers comments on the lack of PS4 version of Ryse.

FIFA 15 Is Now Available on EA Access For Xbox One

There is a catch, though.

D4: Dark Dreams Don’t Die Releasing on September 19th via Xbox Live

Deadly Premonition developer's newest project out tomorrow.

‘As Long As The Game Is Good, I Won’t Care About Subtle Variations In Resolution or Frame rate': Dev

Krillbrite Studios’ Adrian Tingstad Husby believes it's the gameplay that matters.

15 Reasons Why Sony And Microsoft Need To Launch PS4 And Xbox One Slim

Technological rivalry galore!

Halo 5 Guardians To Receive Chinese Localization

Breaking down them borders!

DirectX 12 Will Result Into Free Performance Gains, Microsoft Taking A Unifying Step With The API

Charles Cox, the founder of 4gency gives his opinion on Microsoft's upcoming API.

Pinball FX2 Xbox One Interview: ID@Xbox Policy, Console Development And New Pinball Tables

Mel Kirk, Vice President of Publishing at Zen Studios on all things Pinball.

Microsoft Exec Explains Why They Don’t Post Xbox One NPD Numbers Often, Defends Lack of New IPs

There is Sunset Overdrive which is an 'Exclusive Exclusive' for the Xbox One.

DirectX 12 Will Require Applications To Explicitly Do A Lot of Validation And Book Keeping

Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.

Gamebryo To Use PS4 & Xbox One’s Distinct Features, Puts Frequently Accessed GPU Resources on eSRAM

Developers from Gamebase explain how they plan to use the respective embedded and unified architecture of the ...

Xbox One Parity Clause Is ‘Brutal’, Dev Explains Why Their Game Is Not Coming On Xbox One

“Simultaneously shipping is very challenging, especially for small indie teams.”

PS4/Xbox’s One Resolution & FPS Are Genuine Issues When Deciding Which To Buy

Alessandro Martinello, Creative Director at Swordtales believes that studios don't need to run their games at ...

Halo 5: Guardians Comic Reveals How Master Chief’s Helmet Got Cracked

The eye...why is it always the eye.

The Walking Dead Season 2 Episode 5: No Going Back Video Walkthrough in HD | Game Guide

A complete video walkthrough for The Walking Dead Season 2 Episode 5: No Going Back.

Game Worlds Are Going To Become So Large That They Can Only Be Stored In Cloud

Geomerics founder Chris Doran also believes that their middlware, Enlighten can also benefit from the cloud.

Here’s What You Get With Xbox Live Games with Gold in September

Halo: Reach headlines an otherwise dull month.

Developers Will Always Want More GPU Power, Freeing Up Xbox One GPU Resources Was A Sensible Move

Chris Doran, founder of Geomerics, appreciates Microsoft freeing up GPU resource for those games not using Kin...

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