Archive for "Xbox Live" Tag
Xbox boss Phil Spencer answers to fan queries on Twitter.
André Noller from Grande Games Microsoft's indie policy.
Previous issues have been resolved but new ones have taken over.
SUPERHOT Studios' Piotr Iwanicki explains the advantages of 60 frames per second.
Feedback taken to heart is good feedback indeed.
Hopefully it will be back up soon.
A complete guide for Call of Duty: Advanced Warfare Havoc DLC.
New rare loot for gamers.
A recent job listing for a Senior Software Engineer seems to suggest as much.
Will DX12 help improve resolution issues on Xbox One?
Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.
PS4 Dev: Other Console Manufacturers’ Decisions Didn’t Influence Our Plans, Devs Happy With SDK Tools
The developers also detail the benefits of going open source with their LLVM based compiler.
Stardock CEO Praises DirectX 12 & Mantle, PS4 Fans Will Have Something Exciting To Rejoice About Soon
Brad Wardell on the upcoming API, PS4 and Xbox One capabilities and more.
A huge amount of feedback was received and is being taken to heart.
Snowcastle's Game Director Bendik Stang on the differences between the consoles.
Prepare your wallets, new hardware may be required.
Microsoft's answer to Remote Play announced.
Spencer updates on the upcoming API, DirectX 12.