Archive for "Xbox Live" Tag
A few updates on the Xbox One shooter.
A complete video walkthrough for Ori and the Blind Forest.
OSome Studio's Mathieu Fremont also confirms that a Wii U version is not happening.
Wedbush Securities' Michael Pachter also believes that the price will remain down for the Xbox One.
DirectX 12 allows developers to have more control on how they manage their resources, but this also means that...
The release of Heists, coupled with Xbox Live problems, have strained Rockstar's services.
Great games, to be had for very less.
Give them their Mega Bloks, it's not like they care about plot...oh wait...
DirectX 12 has a set of exciting features lined up which could change PC and possibly Xbox One games developme...
A complete guide for ScreamRide.
A complete video walkthrough for ScreamRide.
The industry working together is always great to see.
Does that mean that the current controller design is for casuals?
That is a pretty solid boost.
Brad Wardell also talks about PS4, Vulkan and a few updates regarding what is coming next from Stardock Studio...
It lets Xbox 360 owners start building up a free Xbox One library.
Last DLC for Sunset Overdrive dated.
The hype seems to be dying off
Stardock’s DX12 Game Looked So Real That Their Partners Doubted Its Legitimacy, May Come To Xbox One
Brad Wardell on his new project and more talk on DirectX 12.
"Locke is going to help solidify and contextualise the stakes."