Archive for "Xbox Live" Tag
Capybara Games's co-founder Nathan Vella gives us the low down on Below.
A developer from 343 Industries gets a Oculus Rift.
DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev
Witcher 3's lead engine programmer Balazs Torok on DirectX 12's impact on PC and Xbox One's performance.
Xbox users who can't attend Gamescom are in luck.
Commercial Director of Skara: The Blade Remains, Cesar Ortega on using the SDK update.
But they are taking advantage of it according to Lead Engine Programmer Balazs Torok.
That's a pretty good haul all around this week.
"I see Sony´s platform as a great tool for indie devs to get their games published sooner than ever," says Sk...
A listing on Amazon indicates that retail versions of PS4 and PS Vita are expected later this year.
At least those with Xbox Live Gold and PS+.
A complete video walkthrough for How To Survive .
GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.
Although it could be possible but it is not going to happen.
And of course, this automatically applies to gaming PCs.
David Miles, CTO of BabelFlux details the advantages of the cloud.
Mark your calendars.
Halo The Master Chief Collection Graphics Are Coming Along Well, Using A Mix of Legacy & Custom Code
Frank O'Connor shares a few development updates for Halo: The Master Chief Collection.
The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive's Gor...
A basic flow diagram of how cloud gaming can handle multiplayer gaming.
'The power of the cloud.'