Archive for "Xbox Live" Tag
And of course, this automatically applies to gaming PCs.
David Miles, CTO of BabelFlux details the advantages of the cloud.
Mark your calendars.
Halo The Master Chief Collection Graphics Are Coming Along Well, Using A Mix of Legacy & Custom Code
Frank O'Connor shares a few development updates for Halo: The Master Chief Collection.
The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive's Gor...
A basic flow diagram of how cloud gaming can handle multiplayer gaming.
'The power of the cloud.'
Executive producer Geoff Smith details the advantages of Xbox One.
EA never meant to charge money for the UFC and FIFA demos.
It even comes with a free Xbox Live Gold voucher.
Respawn loves the platform and will produce content for it.
But it might take a while.
Impostors, cats and luchadors. Sounds about right.
GamingBolt speaks to Frima Studios' Martin Brouard about this intriguing 2D, couch co-op adventure platformer.
"We didn't do anything special."
PS4/Xbox One Clock Speed Isn’t A Reliable Way To Compare Performance, DX12 Can Boost Cloth Simulation
"The number of processor cores has increased as well, and so has the memory bandwidth," explains Cloakworks' J...
At least they are not outright denying a potential Xbox One version.
Cloth simulation will still be calculated locally, says Cloakworks' Joe van den Heuvel.
Sunset Overdrive Has More Characters & Particles Due To Xbox One SDK Update, May Optimize Even Further
No wonder the game looks gorgeous.