Archive for "Xbox Live" Tag
Lionhead Studios' Geoff Smith on how Fable Legends will return to the franchise's roots.
Man... that's some impressive dedication there.
Gamebase engineers talk about new consoles and memory limitations.
I hate this kinda thing.
Senior Producer at Crytek, Brian Chambers comments on the lack of PS4 version of Ryse.
There is a catch, though.
Deadly Premonition developer's newest project out tomorrow.
‘As Long As The Game Is Good, I Won’t Care About Subtle Variations In Resolution or Frame rate': Dev
Krillbrite Studios’ Adrian Tingstad Husby believes it's the gameplay that matters.
Technological rivalry galore!
Breaking down them borders!
Charles Cox, the founder of 4gency gives his opinion on Microsoft's upcoming API.
Mel Kirk, Vice President of Publishing at Zen Studios on all things Pinball.
There is Sunset Overdrive which is an 'Exclusive Exclusive' for the Xbox One.
Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.
Developers from Gamebase explain how they plan to use the respective embedded and unified architecture of the ...
“Simultaneously shipping is very challenging, especially for small indie teams.”
Alessandro Martinello, Creative Director at Swordtales believes that studios don't need to run their games at ...
The eye...why is it always the eye.
A complete video walkthrough for The Walking Dead Season 2 Episode 5: No Going Back.
Geomerics founder Chris Doran also believes that their middlware, Enlighten can also benefit from the cloud.