Archive for "Xbox Live" Tag
Microsoft's indie train is running at full steam.
A new look at the upcoming four-player co-operative role playing game.
This was well worth the wait.
'Titanfall doesn't even come close to what the cloud can offer.'
But there will be a lot of stuff for Halo: The Master Chief Collection.
Skara’s Xbox One Internal Build Took Only 20 Minutes To Port, Tests Are ‘Encouraging’ For 1080p/60fps
Commercial Director of Skara: The Blade Remains, Cesar Ortega on how the Xbox One version is shaping up.
Take this with a massive grain of salt but game enthusiasts have uncovered interesting findings.
Imagine the possibilities with mod support for the upcoming PC version.
That's pretty good.
Capybara Games's co-founder Nathan Vella gives us the low down on Below.
A developer from 343 Industries gets a Oculus Rift.
DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev
Witcher 3's lead engine programmer Balazs Torok on DirectX 12's impact on PC and Xbox One's performance.
Xbox users who can't attend Gamescom are in luck.
Commercial Director of Skara: The Blade Remains, Cesar Ortega on using the SDK update.
But they are taking advantage of it according to Lead Engine Programmer Balazs Torok.
That's a pretty good haul all around this week.
"I see Sony´s platform as a great tool for indie devs to get their games published sooner than ever," says Sk...
A listing on Amazon indicates that retail versions of PS4 and PS Vita are expected later this year.
At least those with Xbox Live Gold and PS+.
A complete video walkthrough for How To Survive .