Archive for "Xbox Live" Tag

15 Amazing Graphical Effects That Were Possible Only Due To PS4 And Xbox One

And of course, this automatically applies to gaming PCs.

Xbox One Cloud Can Save A Lot More Memory & CPU Processing, May Improve Pathfinding AI

David Miles, CTO of BabelFlux details the advantages of the cloud.

Halo The Master Chief Collection Graphics Are Coming Along Well, Using A Mix of Legacy & Custom Code

Frank O'Connor shares a few development updates for Halo: The Master Chief Collection.

Not All Developers Will Be Able To Reap The Benefits of DirectX 12

The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive's Gor...

Microsoft Explains How Xbox One Cloud Enables Massive Multiplayer Games, Reveals Cloud Flow Diagram

A basic flow diagram of how cloud gaming can handle multiplayer gaming.

Xbox One & Unreal Engine 4 Combination Is Potent, Allows Fable Legends To Look Beautiful

Executive producer Geoff Smith details the advantages of Xbox One.

EA: Paid Demos On Xbox Were Due To An Error

EA never meant to charge money for the UFC and FIFA demos.

World of Tanks on Xbox 360 hitting Retails in August

It even comes with a free Xbox Live Gold voucher.

Respawn: ‘PS4 Is Something We’re Looking At In The Future’, Praises Xbox One’s Price Cut

Respawn loves the platform and will produce content for it.

Family Sharing Plan Will Ultimately Come Back To Xbox One

But it might take a while.

Xbox Live July Games With Gold Announced: Guacamelee, Gotham City Impostors and BattleBlock Theater

Impostors, cats and luchadors. Sounds about right.

Chariot Interview: Making Physics Based Co-op Platforming Fun Once Again

GamingBolt speaks to Frima Studios' Martin Brouard about this intriguing 2D, couch co-op adventure platformer.

PS4/Xbox One Clock Speed Isn’t A Reliable Way To Compare Performance, DX12 Can Boost Cloth Simulation

"The number of processor cores has increased as well, and so has the memory bandwidth," explains Cloakworks' J...

Hello Games: ‘We Are Not Talking About No Man’s Sky On Xbox One’

At least they are not outright denying a potential Xbox One version.

Xbox One Cloud: Responsive Actions Are Still Going To Be Calculated Offline, Latency Could Limit It

Cloth simulation will still be calculated locally, says Cloakworks' Joe van den Heuvel.

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