Archive for "Xbox Live" Tag

Earthlock: Festival of Magic Interview: ‘We Have A Weakness For Studio Ghibli And Pixar’

Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games ...

The Real Differences Between The PS4 And Xbox One Are The Games – Developer

Alex Golebiowski of PixelNAUTS shares his thoughts on the differences between PS4 and Xbox One.

Greenberg On X1 Exclusives: Excited About Tomb Raider’s Progress, Ori & ScreamRide Coming Along Well

The first half of 2015 is looking a tad dull for Xbox One but the second half is simply going to be amazing.

Halo 5 Guardians Developer On Shooting Grenades Mid-Air And Victory Sequences

More beta feedback is being put to use.

Stardock CEO On Xbox One’s ‘Crummy’ Bandwidth Affecting Number of Draw Calls, More Talk On DX12

More details regarding draw calls and batches using DirectX 12.

Halo 5 Guardians Dev On Individual Weapon Tuning, AFK Issue, Rocket Launchers And More

Josh Holmes reveals a few details about Halo 5: Guardians.

Microsoft’s Xbox One and HoloLens Were All Leaked Way Back In 2012

It was right under our noses the entire time.

Spencer On Streaming Xbox One Games To Mobile, Lack of Keypad, Praises 360’s Dashboard

Xbox boss Phil Spencer answers to fan queries on Twitter.

It Isn’t Fair To Say Microsoft Is Not Embracing Indies – Developer

André Noller from Grande Games Microsoft's indie policy.

Xbox Live On Xbox One Facing Downloading And Payment Issues, Xbox 360 Also Affected

Previous issues have been resolved but new ones have taken over.

SuperHot Will Run At 60fps On Xbox One, Otherwise The Game Feels Wrong – Developer

SUPERHOT Studios' Piotr Iwanicki explains the advantages of 60 frames per second.

Halo 5 Guardians: 343 Industries To Release A List of Improvements Soon

Feedback taken to heart is good feedback indeed.

Call of Duty: Advanced Warfare Havoc DLC: Mark 25, Perks, Keycards, Glitches, ‘Game Over, Man!’

A complete guide for Call of Duty: Advanced Warfare Havoc DLC.

Microsoft Possibly Developing Next Gen Tech For Xbox, Calls It ‘Magical, Delightful’

A recent job listing for a Senior Software Engineer seems to suggest as much.

Stardock CEO On DX12 Affecting Xbox One Games’ Resolution, DX11 Not Fast Enough In Case of SLI

Will DX12 help improve resolution issues on Xbox One?

Why SuperHot Is A Timed Xbox One Exclusive: Such Deals Helps Studios To Stay Independent

Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.

PS4 Dev: Other Console Manufacturers’ Decisions Didn’t Influence Our Plans, Devs Happy With SDK Tools

The developers also detail the benefits of going open source with their LLVM based compiler.

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