Archive for "Xbox Live" Tag
Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games ...
Alex Golebiowski of PixelNAUTS shares his thoughts on the differences between PS4 and Xbox One.
Greenberg On X1 Exclusives: Excited About Tomb Raider’s Progress, Ori & ScreamRide Coming Along Well
The first half of 2015 is looking a tad dull for Xbox One but the second half is simply going to be amazing.
More beta feedback is being put to use.
More details regarding draw calls and batches using DirectX 12.
Josh Holmes reveals a few details about Halo 5: Guardians.
It was right under our noses the entire time.
Xbox boss Phil Spencer answers to fan queries on Twitter.
André Noller from Grande Games Microsoft's indie policy.
Previous issues have been resolved but new ones have taken over.
SUPERHOT Studios' Piotr Iwanicki explains the advantages of 60 frames per second.
Feedback taken to heart is good feedback indeed.
Hopefully it will be back up soon.
A complete guide for Call of Duty: Advanced Warfare Havoc DLC.
New rare loot for gamers.
A recent job listing for a Senior Software Engineer seems to suggest as much.
Will DX12 help improve resolution issues on Xbox One?
Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.
PS4 Dev: Other Console Manufacturers’ Decisions Didn’t Influence Our Plans, Devs Happy With SDK Tools
The developers also detail the benefits of going open source with their LLVM based compiler.