Tekken Producer Designed Revolution to be “Kind of Like an RPG”
Meant to appeal to those who have never tried Tekken or are returning after a long time.
We already know that Namco Bandai is taking their sweet time with Tekken X Street Fighter, but at least the company has been putting out some strong Tekken entries, like the recently released Tekken Revolution.
Speaking to Siliconera, producer Katsuhiro Harada talks about how the game was meant to like an RPG, and that it won’t necessarily be the direction going forward for the series.
“To start off, it’s not all Tekkens are going to be like this. This was just a challenge we wanted to try to take on for [Tekken Revolution]. It’s what we expected when we were designing it. Tekken Revolution is geared towards people who have never tried Tekken before or people who are returning after a long time playing.
“We wanted to show players, kind of like a RPG, that the time you put into the character is reflected into that character so you become attached to them. For fighting games, the only thing that builds up is your skill as a player. However, when someone better than you fights against you that means nothing during that bout. We wanted to adapt the game so the time they put into the game is reflected as their character becomes stronger.”
Tekken Revolution is currently available for the PlayStation 3 as a free to play title.