The Elder Scrolls 6 or Skyrim 2: Polishing NPC’s Iffy Animations And Lip Sync

Bethesda still hasn’t perfect this with Fallout 4.

Posted By | On 24th, Jan. 2016 Under News


If and when Skyrim 2 or Elder Scrolls 6 finally hits the market, there are  a couple of things Bethesda should do to make the game as good as possible. Some of the features we’ve been talking about that should be included in the game are of a more technical nature, such as making sure the UI is not nearly as clunky as what we’ve seen in the past.

But that is not enough as Bethesda needs to consider bringing changes in the cosmetic department. The game should incorporate less clunky interactions when it comes to NPCs. In particular, iffy animations and random lip synchronization should be fixed. Even Fallout 4, which was certainly an improvement over what we saw in the past still has some rather clunky animations and lips moving long after the sentence had been finished. With better lip syncing and realistic animations, the next Elder Scrolls game will be more believable.

Making the game realistic will go a long way towards making it more immersive and will encourage fans to play it over the long haul. It also doesn’t seem to be a step that would be that hard to take, specially given that Bethesda will most likely take their time with the next Elder Scrolls game.

This article is part of our weekly series on Bethesda’s next big entry into the world of The Elder Scrolls. Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.

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  • Garden City Thinker

    The should hire some of the Skyrim modders. The mod community has done wonders for improving the immersion in Skyrim.

    • yourbestguest

      I’m sure they do hire some of them. I think the biggest obstacle is getting everything to work on maximum amount of systems. Not all mods work on all systems (including ability to work on consoles)

    • Garden City Thinker

      I think most of them could work on consoles if not for the fact that consoles are by nature locked down. There isn’t much of a code difference between a XBox (of any iteration) version of a game and the PC version after all.

      Also some of the immersion mods are just really simple things. One of them just adds more patrols. That’s it, just NPCs walking up and down the roads. And that one, simple thing makes the game more believable. Another simply makes it so you don’t get the offer to join the thieve’s guild unless you’re actually a thief by checking stats that the game already tracks. There are dozens of these dinky little mods that do a lot to improve the believably of the game. These are really, really simple things that wouldn’t really impact the system requirements.

    • yourbestguest

      Oh yeah, I am curious to see how dlcs are implemented and if bethesda would promote any of them on consoles.

    • Garden City Thinker

      I’m fairly certain that all three of the official DLCs for Skyrim are available on consoles. Falskaar might be also as big as it is and given the fact that the guy behind it is one modder that I know was offered a job in the industry.

    • yourbestguest

      the DLCs are all on the console. It’s the mods I’m curious about on how they will implement them on the consoles.

  • Evan Rogers

    Why is this in my news feed? This is just opinions.

    • jorgenfleisterman

      Why is your comment in the comment section? It’s just an opinion.

      You know you don’t have to read everything in your feed and you don’t even have to comment.

      Here, go find something you are interesting in reading about:

    • refresher

      In his defense these are forced/timed opinions, as search terms for Elder Scrolls 6 and the like are high so this article can be construed as pure ‘clickbait’. Why else would their opinions come 4 years after the games release.

  • jorgenfleisterman

    What I’d like to see is smarter enemies. I’m not talking about a better AI combat system per se but rather for enemies to realize when they’re going to die because they’re outmatched by the player and they choose to surrender or run away or try some trickery like begging for their life and then attacking again. I’d like the option of knocking them out or tying them up and leaving them. Or if they’re criminals, taking them to a guard for a bounty. Only having the option to kill, die, or run away means the game makes you play a psychopath.

    It was disappointing when I was considered a criminal in a town and was forced to kill all the guards because they just kept coming after me. In any realistic setting, after I’d slaughtered the first several of them, they’d at least keep back and shoot me with arrows instead of all walking up single file to get killed just as easily.

    • A guy

      People do run away when they’re injured. And of course they fall to their knees when their health is dangerously low. Enemies do react but not as much as I wanted them to


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