The Elder Scrolls 6 or Skyrim 2: Should Bethesda Opt For A Simplified Skills System?

This would be a bit of a switch from the way games are being made these days.

Posted By | On 15th, Nov. 2015 Under News


While we don’t yet know whether or not Bethesda is actually working on a Skyrim 2 or Elder Scrolls 6 we have been able to come up with a couple of things the company should put into the game if and when the title is coming down the pike. One of the things that we talked about earlier is that the company needs to aim for as bug free an experience as humanly possible. One of the ways the game could help move in this direction would be to come up with a simplified skills system.

It may not seem as though a skills system isn’t actually tied to whether or not there are going to be bugs in a game, but the fact of the matter there are times when the game you’re playing has specific bugs that deal with accomplishing tasks that allow you to level up and gain more skills. The other positive side effect of a simplified skill system is going to be the fact that it won’t be a situation where you have to keep track of half a dozen things in order to figure out where your character is progressing. Skyrim had a rather complicated Skills system which took a while for players to be comfortable with. Hopefully this is something that will be fixed in the next game and judging by Fallout 4 perk’s system, it certainly seems that Bethesda are on the right steps.

Games seem to be moving to more and more complicated skills systems. Games like Destiny have massively complicated systems in order to give players more to shoot for and their characters a fuller profile. It might work for Elder Scrolls 6 or Skyrim 2 to move the other way and still put out a good game.

This article is part of our weekly series on Bethesda’s next big entry into the world of The Elder Scrolls. Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.

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  • Jim Shearer

    Skyrim already has a simple skill system. 18 skills in 3 logical sets of 6. Use or train skill to advance proficiency. Amass enough advances to progress in level. Progress in level to gain perks. That is not comlplicated.

    • Agreed. The only issue is with the UI not the skill system.

  • Why did MS nerf the Xbox?

    Nothing against Skyrim, I loved it, but Elder Scrolls has NEVER had a direct sequal. No need to start now. Start anew and bring us to another lore filled province in which we can spend hundreds of hours exploring. I already did that in Skyrim.

    • Travis Ledbetter

      I agree completely. It wouldn’t make any sense whatsoever to completely change the profitable and player loved formula of the Elder Scrolls series and make a Skyrim 2. I think everyone would much prefer to explore another region of the world!

    • phasegen

      Bull. They need a Single/Multiplayer game named something like Elder Scrolls: Empire. It needs to be an open world with all the countries in it, each about the same size as Skyrim, each added on as a module. The Dragonborn unites the empire and becomes emperor. The finale is bringing the Aldmeri Dominion to heel. The skill tree needs to be more like Morrowind’s. Then they need to do something similar to Fallout.

    • Martin Hill

      just throwing this out here but fallout is a copy/paste of oblivion. which is sad because the games are 6 years apart from each other.

    • phasegen

      That just means you can love them both…

    • Martin Hill

      no it makes fallout look like a cash grab and drives me away from it. you’d think in 6 years they would have given it better graphics and AI

    • phasegen

      There’s more to a good game than graphics and AI. There’s freedom to do stuff you want in the game like Minecraft. There’s also a good story and side stories. Have you read any of the books in TES?

    • Alex Hubbard

      Fallout 3 (October 28, 2008) came out two and half years after Oblivion (March 20, 2006). So a while, but nothing close to six years. Even if you meant New Vegas it’s not quite six years (October 19, 2010). They did use the same engine, but were little alike in theme, skill sets, weapons, etc. Frankly it would be fiscally irresponsible and a pain in the rear end to build a new engine for a game every two years.

    • Gamer and golfer

      That sounds like a job for Obsidean or Zenimax Studios.

  • Nicholas Wittenberg

    Why dont you fix Fallout 4 first. Still cant play after three days

    • Vote Trump in ’16

      What version you playing? I’m on PS4 and havent had any issues. Runs well, a few minor bugs, but not unplayable by any stretch.

    • Nicholas Wittenberg


    • Vote Trump in ’16

      Sucks man. Hang in there. Totally worth it.

  • Alex Hubbard

    I sincerely hope they don’t simplify it any more than they already have. Fallout 4’s skill tree is terrible enough as it is. Large role playing games are the perfect kinds of games for larger and more complex skill systems, not overly simplified ones.

  • JackFluffles

    This reviewer appears to have never played Skyrim before, as Skyrim has:
    perfectly simple skill trees, fine loading times (unless your’re playing on a brick), and there were many different choices in the game for endings to quests, and guilds that are entirely different, massive amounts of unique armor and weapons and easily maneuverable menus. Dungeons were much improved from Oblivion and Skyrim was the first ES game to feature crafting and shops all have unique items offered. Oliver has clearly NEVER played Skyrim past the first mission.

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