How Zelda was modernized.
The Legend of Zelda: Breath of the Wild looks to be a dramatic reinvention of the franchise- it is a thorough modernization of Nintendo’s prestige series, adopting multiple modern trends, blazing the trail with innovations of its own, and still staying true to the spirit of the Zelda games. One of the reasons, indeed, that it has as much hype as it does is that it looks to have successfully modernized Zelda, without losing track of what made the series great in the first place.
And now, Nintendo has announced a panel for GDC where it will discuss just how the creators endeavored to do this. In this panel, game director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta will discuss the game’s development, and how the team approached such a mammoth undertaking.
“For decades, The Legend of Zelda series has been recognized as a trailblazer in game design that has influenced countless other games and developers,” the panel description reads. “The latest game in the series, The Legend of Zelda: Breath of the Wild for both the Nintendo Switch and Wii U systems, introduces wide-ranging changes that break with many of the traditional conventions of the franchise. The panel will provide an in-depth look at how these convention-breaking changes were implemented.”
The panel will be held from 11am-12:30 local time on 1st March, at the Moscone Center in San Francisco. Of course, at that point, the game itself will be just two days from release, so you won’t have to worry about this panel making the wait hard or anything.
[via Nintendo Life]