The Order: 1886’s Graphical Fidelity “Couldn’t Be Achieved With Any Other Console”


Posted By | On 23rd, Jul. 2014 Under News

The Order 1886

Ready at Dawn community manager J. Goldberg was at a recent Sony event in New York and spoke to GameSpot about The Order: 1886, the studio’s upcoming PS4-exclusive third person shooter set in alternate history London. Goldberg talks about how the game was conceived while the studio was still busy developing on the PSP and that to create a game that felt like a movie meant requiring the right console.

Of course, the PS4 was that console according to Goldberg. “We couldn’t have achieved this graphical fidelity with any other console.”

He also spoke about the motion capture that was used for all the characters in the game. Motion capture was used for cutscenes and gameplay with the same character models in both instances, which made for seamless transitions. “We’re moving the camera in space, we’re not loading in a video.”

The Order: 1886 will be out on February 20th 2015. Are you looking forward to it? Let us know in the comments.

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  • Michael Norris

    “”Shocker” the author seems salty.

  • Starman

    looooooooooooool !!!

  • wickshot

    I think Ryse looks better, better draw distance, no fog everywhere, and its been downgraded since that pic above with uniform changes

    • bardock5151

      Ryse has amazingly believable character expression and the level of detail that went into Marius was nuts, only gripe was that boudica looked badly modeled or maybe just sickly. The emotion on Marius’ face when fighting was spot on even the enemies like the chunky guy got the jiggle in the gut. This game looks good but id like to see if a similar attention to detail is presented. Honestly haven’t seen enough to have an informed opinion, but a roman theme is hard to beat.


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