The Star Citizen FPS Team Might Have Gone A Bit Overboard

They promised basically everything in a recent Reddit AMA.

Posted By | On 28th, Oct. 2014 Under News | Follow This Author @Pramath1605


Star Citizen looks amazing. It looks like the game to end all other games, with a staggering scope and expanse, and a realization of multiple game genres, in many cases far better than dedicated games in those genres ever manage it. But in a recent AMA on Reddit, the Star Citizen FPS team may have gone slightly overboard. They seem to be promising everything possible in the game.

Foe example, a fan asked them to illustrate what the first person shooter gameplay might be like in the game. Here was their response:

“I’m a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i’m on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those… now i can either – A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship…. or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it…”

That sounds like a game that is far beyond modern programming constraints. It sounds boundless, limitless, it seems to process enough variables as to generate realistic situations and responses on the fly. Personally? I’d love for that to be true, and honestly, if any game were to do that, Star Citizen would be it. But I’m just not so sure right now.

Stay tuned to GamingBolt for more Star Citizen coverage.

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  • Nojan

    this IS gaming when there’s no Console to restrain it

    • Jeff

      Hopefully, that statement will be entirely true.

    • Psionicinversion

      or a greedy publisher like EA thats wants game to run on a bladdy calculator

  • Psionicinversion

    This is a game that is not bound by consoles or weaker hardware. You PC ain’t got enough power tough that’s your problem. Well be getting a sneak peak at the FPS module at pax Australia this weekend with the alpha/pre-alpha early next year. Was blown away when reading the reddit. Really hope they deliver, it’ll destroy every game out there

    They should be properly multi threading cryengine as there converting it to 64bit although well have to see how well they do as alot of engines don’t do it properly

  • Bobby

    kythera AI by Moon Collider (check this out:; Ai that reacts to you on the fly – already a reality in Star Citizen) and instancing make it a lot easier than it sounds

    • Psionicinversion

      need to drop the … after for it to work. it is good.

  • hammr25

    This is gaming when gamers drink the kool aid.

    • Psionicinversion

      and the console gamers cry there eyes out about why there PoS console cant play it

  • that is absolutly feasable on current PC hardware. It’s probably going to be limited to just sneaking in a box or a container of some sort and I’m sure engine bays can take damage while having the chance of being caught in the first place by a scanner tool you can buy. Come on I could make a narrative of this in python within an hour. This doesn’t seem that impossible.

  • Dork

    “beyond modern programming constraints.” Umm… no. Do you even program, Bro?


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