The Witcher 3 Wild Hunt PS4 vs Xbox One: Draw Distance, Foliage And More Compared [60fps]

Our initial impressions about the PS4 and Xbox One versions of The Witcher 3: Wild Hunt.

Posted By | On 19th, May. 2015 Under Article, Graphics Analysis | Follow This Author @GamingBoltTweet

CD Projekt’s most ambitious project is finally available on the PlayStation 4, Xbox One and PC. There is a lot that has been said about the game. From accusations ranging from graphical downgrade to maintaining parity between the PS4 and Xbox One versions, the game’s road to launch has been nothing but controversial. Despite these extravagant claims, let us get one thing out of the way. The Witcher 3: Wild Hunt is one of the best looking role playing games you will play on the PS4 and Xbox One.

After playing through the first hour of both the PS4 and Xbox One versions, CD Projekt have ensured that the game is heavily optimized performance wise. We tested both versions with the day one patch installed and are pleased to report that the game surprisingly runs at a consistent 30 frames per second. However there is a catch. The frame rate is unlocked resulting into frame pacing issues. The frame rate fluctuation isn’t that drastic to cause judder during gameplay but it is noticeable at times. Hopefully, CD Projekt will provide a 30 fps locked option in a future patch, which should help in improving the visual experience by a bit.

Talking about pixel count, the PS4 version takes the lead with a native 1920 X 1080p presentation. The Xbox One version fluctuates consistently between 900p and 1080p depending on the set of resources that the GPU currently has at a given state. But The Witcher 3: Wild Hunt on the Xbox One is rendered at 900p resolution during most times. This immediately gives rise to better image quality on the PS4. But other that, there is absolutely no differences between the two console counterparts.

Both versions are employing temporal anti-aliasing solution resulting into crisp and sharp edges. Everything form volumetric to alpha effects are identical on the PS4 and Xbox One. Despite one console having a superior GPU than the other, he draw distance and texture streaming is surprisingly similar on both the consoles. Texture quality seems to be identical as well but the Xbox One version does have the advantage of better anisotropic filtering. The Witcher 3: Wild Hunt features a massive world so CD Projekt have used sequential loading for assets resulting into a slight pop in and streaming issues at times, especially when charging on a horse.

Overall, our initial impressions of the console version of The Witcher 3: Wild Hunt are extremely positive. We had some concerns regarding how CD Projekt will maintain a 30 frames per second experience in a such an amazingly dense world. But it seems that they have nailed it. We will follow up with a detailed article later this week, comparing the console versions against the superior PC build. We will also consider dynamic variables such as weather and time in our final verdict. Stay tuned as we have more to share from the wild world of The Witcher 3. In the meantime check out our head to head comparison between the PS4 and Xbox One version in 1080p and 60fps below.

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  • Graeme Willy

    Looks good on both consoles. It’s evident, though, that the two systems were locked into parity. This isn’t a new concept…it has been a practice, since the last 3 years of console development; take the weaker system and base development off that, thereby making it the lead platform, and lock in at the same fidelity across all systems and maybe give he higher spec platforms a little more resolution. If you wanted to truly wanted to better utilize the PS4 assets, you’d probably add better tessellation, more draw distance, more shadow counts etc.etc.

    • Starman

      You’re dreaming … draw distance is an always better on XB1, PS4 doesn’t match “antialazing” with xb1 , you think you know, or you’re fanboying …what you’re claiming doesn’t exist son… ps4 is the weakest link , when it comes to performance … “stop fanboying …

    • papasmurf

      Sorry bub
      Ps4 is more powerful. How many multiplat wins you gonna ignore.
      Truth hurts.

    • Starman

      LOOOOOOOLL !!!!!

    • Graeme Willy

      and he calls me the fan boy, when clearly he’s delusional and is ignoring the proof already out there since day one, then proceeds to call an HD7790 GPU more superior than the 7870, which features 40% more stream processors. Now that is fan boy. I’m going to get on the PC forums and tell all those high end hardware kids that my R9 280X will smash their dGPU Nvidia builds lol

  • Charles – The Great and Powerf

    No, there is no superior GPU and the XBox One is the only console with dedicated graphics RAM. I think you are assuming 900p “most of the time” and I believe it drops based on snapped apps not visual elements of the game itself. I think you assume too much regarding the PS-Bore (lack of functionality) compared to XBox One. The second is far superior in every conceivable way.

    • Jecht_Sin

      Huh, yeah. Share Play and Spotify alone kick in the balls all Xbone features for breakfast, lunch and dinner.

    • You Are Flat Out Wrong

      Share play. Better on PC
      Spotify? LOL. PC Has MP3 intergration in most games and you can run a low priority program like foobar instead.

      The PS4 and xbone are so pathetic. And they don’t have games either.

    • Hailey

      Hey You Are Flat Out Wrong, YOU, are flat out wrong. Lol

    • TXWeasel

      I don’t really see how those two features beats all of the ones the Xbox offers…

    • Charles – The Great and Powerf

      Another PS Bore. With Xbox music you can upload mp3’s to one drive and play anywhere.

  • Ricoh123

    All versions have micro stutter.
    All versions look great, almost identical.

    Ps4 has the worst fps.
    Then xb1, which is slightly smoother.
    Then PC, but only if you have a 2 grand rig.

    PC crashes the most.

    Best version therefore for the overall experience is Xbox.

    • Jecht_Sin

      Worst fps? The Digital Foundry analysis says otherwise. In the PS4 is capped, for a smoother result. The question is why CDPR left it fluctuating in the Xbone.

      And don’t forget the higher resolution. In the Xbone many screenshots are blurry. The Xbone version is the worst of the three. As usual.

    • You Are Flat Out Wrong






    • Ricoh123


      Not only does the xb1 version have better fps, it has way less pop in than the ps4.

      Some entire buildings don’t load in until Geralt is right on top of them in the ps4 version.

      As usual, there is no difference to the naked eye with resolution.

      Still make me laugh so hard when the ps4 fanboys were mocking 720p cod ghosts and all the time they didn’t realise their version was 720p too.



  • Slapshotsaint

    Little teeens arguing who has a better toy. XBOX version is the worst of all versions. Its the weakest system.

    • This Guy

      Based on what? It sometimes has a slightly lower res with a higher framerate.

  • Rasyadan Ruzil

    Been into the game for 5 to 6 hours now and the only problem that bugged me so much was the frame drops, severed frame drops especially when it’s raining. You’ll never pass rotating the camera without having the frame drops under the weather. Day 1 patch is not enough. The developers should fix this or I’m going to literally lose my mind.

    Currently having The Witcher 3 on PS4.

    • Mark

      My biggest issue so far is the stuttering during cutscenes; feel like I’m goin to sleep for a second, then waking up when the next frame shows up lol. Also, I hate how Giralt walks right THRU grass…..ughhh. Still, this is one awesome game.


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