Titanfall 2 Dev to Increase Wallrunning Speed, Reintroduce Titan Timer

Respawn discusses changes to be made to the final game.

Posted By | On 25th, Aug. 2016

Titanfall 2 (3)

Respawn Entertainment’s Titanfall 2 had its first recent tech test and the feedback was less than stellar. In between complaints about Bounty Hunt, many expressed annoyance with the changes to Titan mechanics (particularly the health and overall time they took to acquire), the overall player speed and much more.

The developer has since addressed many of those complaints in an official update. It noted that the final game would have faster wall-running and in-air speed for players while also stating that, While investigating this point, we discovered some unintended side effects that were causing players to lose momentum while wallrunning.” Expect this to be addressed in the final game.

Also, Respawn will re-introduce the gain of Titans through the same passive meter from the first game. Originally, players could only gain Titans by completing objectives but it doesn’t quite work out when you have to be adept at killing and there aren’t enough AI bots like the first game.

It also noted that more maps would be showcased (alleviating fears that many maps were like Homestead from the tech test), Titan dashes would recharge faster and so on. The second round of tech tests begins tomorrow and lasts till August 29th with the full game out on October 28th for Xbox One, PS4 and PC.


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