Titanfall 2 Director Explains Why Respawn Lowered Game Speed For The Sequel

Respawn explain the decision to move away from such an integral part of the original game’s identity.

Posted By | On 24th, Aug. 2016 Under News | Follow This Author @Pramath1605


Titanfall 2 (3)

One of the big changes that Respawn made to Titanfall with Titanfall 2 was the game speed- gone is the frenetic, hectic, fast pace of the first game. In its place, we have something relatively more sedate (though it still remains a fast moving game, all said and done).

In an interview with ShackNewsTitanfall 2 director Steve Fukuda explained the thought process and rationale behind slowing the game down like this.

“After the original game, we sat down and looked at it objectively,” he said. “We got a lot of feedback from the outside, from fans, from research saying, “Hey, there’s not enough. There’s not enough content. We want more content.” Internally, we played the game and came out of the play session thinking, “That was super exhausting. That was super chaotic.” Why is that? We struggled with trying to answer what it was.

“What it came down to was, it was difficult for players to have a predictably unpredictable kind of experience. It was difficult for players to say, “If I die here in this game mode, how do I get better?” Do I zig? Do I zag? What should I have done differently? It was hard for Titanfall players to answer that through their experience. So we went back to the drawing board so we could fix this.

“We started by addressing the fact that you move so fast. You can’t shoot out of the air so easily. So we slowed things down just a touch. Then also thinking more in terms of having players more proactive decisions, so instead of reacting to everything, they’re thinking more like, “This match and this mode, this map, etc.” They go, what things in the loadout menu will best help me fulfill that purpose. There’s a much greater sense of purpose for players, so now they are thinking in terms of planning ahead, in terms of “I want to do this. This is my goal, this is my identity of how I am as a player.” There’s a huge difference, because all the different modes now kind of necessitate the player proactively thinking about what they want to do.”

I can sort of understand the reasoning, but at the same time, losing such an integral part of the identity of the original game seems to be a bit unfaithful to the millions who were fans of it- then again, since Respawn are basically treating this new game as a new IP, I suppose they don’t hold the original game’s legacy too sacred to begin with.


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  • TPoppaPuff

    It’s not unfaithful to the millions of fans because those fans weren’t that faithful themselves. It sold well, but people grew tired and quit playing very quickly. It’s unfaithful to the 5,000 fans that stuck with it between the PC and Xbox versions. The vast majority will likely hardly notice.

    • Agent_Blade

      And im one of them I like the pre alpha but at the same time dissapointed. I really miss that chaotic feel of the first one and it takes waaay to long to get a Titan. Idk I have to play it more maybe the slower pace will grow on me but so far I’m not liking the slower pace.

  • Troy Marcel

    The more I read about titanfall 2 the worse it gets, no signs of a.i. running around, difficult to get a titan. It’s starting to feel like a backwards step.

  • Doggystyle

    Sounds more like the entire community of Xboys are trying to sabotage the game just because it has gone multiplatform. It’s suddenly not as special anymore. They’ve all gone back to playing the original Titanfall after not playing it for a long while, and letting its community die off. Its the funniest thing how these Xbox clowns meet up on Xbox Reddit, get their community messaging, and then they all go off to push the new agenda. “Hey, lets all meet up for some Titanfall 1 tonight, and let’s all boycott Titanfall 2”.

    Hilariousness.


 

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