Titanfall on Xbox 360 Will Run At ‘Over 30FPS’
BluePoint achieves parity with the Xbox one and PC versions of the game.
Until this point, this is what we have known about the Xbox 360 version of Titanfall:
- It exists
- It is being developed by BluePoint Games
- It has been delayed twice already
That’s it, and clearly, it’s not exactly very encouraging. However, today we got an update on the 360 version of the title, due for a release next week, and this time it was actually some good news: you see, the 360 version will contain all the modes and content that the Xbox One and PC versions of the game do, and it will run at ‘over 30FPS,’ BluePoint Games confirmed today.
“Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions,” said Bluepoint’s senior producer Daryl Allison on the official Titanfall site. “The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware – for example, the game runs above 30fps – but rest assured, the intense 6v6 wall-running, titan dropping action is all there.”
“We wanted Xbox 360 gamers playing Titanfall at the same time as everyone else, but it needed more time. EA and Respawn made the right call and the extra time has paid off,” he added. “Titanfall on the Xbox 360 is definitely a game that Bluepoint Games is proud of, and we’re excited for you to get your hands on it.”
Well that’s good news, then. However, we still have no media- no screenshots, no videos- and we are less than a week away from release. It might be a good idea to wait for the game to be released and see what the general impressions are before jumping into this one.