Ubisoft Montreal CEO likes the PS4’s familiar architecture
PS4’s familiar architecture is something that Ubisoft likes, according to comments by Ubisoft Montreal CEO Yannis Mallat.
“From what we can talk about, which is the PlayStation 4, it’s been a radical change from those guys,” he said. “I’ll tell you an anecdote: When I was the producer on Prince of Persia: Sands of Time we managed to get our hands on a very good programmer who’s still on the Assassin’s Creed core team.
“One day on his desk he had a black book all written in Japanese, and I was like, ‘what is that?’ It was the documentation support for coding for PS2. ‘That’s why I wanted to have Japanese lessons,’ he said – to understand and make the most out of the machine.
“That day I understood how complex it was to develop on PlayStation 2. So we were eager to find out what the PlayStation 3 would be in terms of architecture, and it was pretty much the same but more complex.”
Sony has gone with a PC architecture for the game and there is plenty of RAM in the system as well.
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