Uncharted 4: A Thief’s End – New Details On Climbing, Frame Rate And More

Uncharted 4 information surfaces and it’s all good.

Posted By | On 16th, Feb. 2015 Under News | Follow This Author @@Martintoney2012


Uncharted 4 A Thief's End

Speaking by way of the respected gaming publication, PlayStation Official Magazine UK, Naughty Dog have revealed some new information about their highly anticipated game, Uncharted 4: A Theif’s End. Naughty Dog have confirmed that the game will be a “sandbox”, though it may not be a true sandbox world in the same way you think of Far Cry 4 or Just Cause. Instead, Naughty Dog say that they are aiming “for a level of openness Naughty Dog hasn’t courted since Jak 3”, this most likely means that levels will be large and open to exploration but still enclosed.

One of the hottest topics of discussions surrounding Uncharted 4: A Theif’s End, is its frame rate. The developers have said that the demo of the game that was made available for the editors of the magazine was running at 30fps but that they’re still aiming to get the game to 60fps. Though they reiterate their point that if reaching 60fps will impact gameplay, then they won’t reach for it. The developers also revealed that Drake will be able to make use of the grappling hook or axe but climbing will not be easy.

It’s also been confirmed that the game will receive a massive bump in texture quality, jumping to a resolution that is four times that of the previous entry in the series, which already looked great.

Source


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  • Psionicinversion

    I wouldn’t believe a word of it til the game comes out. Sony just over hypes and under delivers

    • IronManO3 .

      BS, you’re so full of it lol!

    • jayflow

      Ah…Don’t they all?

    • Psionicinversion

      Yeah Ubisoft is the worst but sony’s developers are starting to come in a close second. Although they do have the advantage that there games actually work on release, well except for drive club hahaha

    • jayflow

      Looks like Ubisoft took that award from EA, but I think MS has had they’re stinker with the Master Chief collection. Although it is a very ambitious game to begin with, the multiplayer still isn’t quite right. Never heard of a beta for a released game. Glad they scrapped that idea, lol.

    • Starman

      Plz stop with the MCC a small hic-up compared to , well you know what ..

    • jayflow

      But the fact of the matter is neither game is working like it should. No need to damage control either one of them.

    • Psionicinversion

      A beta for all 4 games? Bit different plus they were old and had to have there network stack redone which obviously didn’t go down to well and halo 2 had to run 2 game engines at the same time which isn’t exactly easy to do. Technically speaking mcc is more advanced than drive club in that respect. Drive club is that awesome the still havnt released the ps+ edition because the server code and servers still can’t take it. Is a flop technically speaking. That’s much worse, over promise and under deliver.

    • jayflow

      Like I said for MCC, very ambitious, but it still doesn’t work like it was promised. The same goes for Driveclub. PS+ edition is a complete failure. There is no need to give any of these companies a pass. Don’t promise something if you can’t deliver.

  • Starman

    Here we go , ‘The Order’ just flopped before it’s launched … so now comes the “smoke and mirrors” with this LINEAR POS…..What a joke….

  • Nintendo Fan 4 Lif3

    tbh sandbox and open world aren’t interchangeable. There are differences


 

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