Unlike Kinect, VR Is The Real Deal, Says Legendary Game Designer Brian Fargo

‘VR has the passion,’ Fargo says.

Posted By | On 17th, Jul. 2017 Under News | Follow This Author @Pramath1605


We have been hearing that VR will be the next big step for gaming for a while now- but until recently, when the VR market finally started showing some signs of life, we haven’t seen anything tangible to warrant that kind of optimism or confidence. The market isn’t aware or interested, software support does not seem to be there, and actual applications of the tech seem to be hard to envision for now.

However, creator Brian Fargo, best known for games like Fallout and Wasteland, thinks that VR is the real deal- and that unlike something like Kinect, it’s here to stay.

“When you play virtual reality games – and I play them all practically – it’s some of the most fun I’ve had in years,” he said. “So I’m taking my lessons from, ‘OK, where there’s passion, there’s going to be an industry.’ On the converse, you think about something like the Kinect, for example, which saw all this hype behind it, but it felt forced. You sort of play it and you’re grimacing through it and you’re trying to think, ‘How could this apply to real games more than the casual rafting or playing with pets?’ I never quite saw that. In that regard, we look at that and say, we shouldn’t have been surprised it didn’t work because there wasn’t the kind of passion you’d like to see with a new piece of hardware and new medium. That’s what VR has.”

He may be right- and I am not saying VR won’t be big in the future. I am just saying that from where we stand at the moment, VR has done very little to warrant the kind of hype that it has.

[GamesIndustry]


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  • Mr Xrat

    Xgimp damage control in 5…4…3…

    • Fweds

      You were obviously expecting people to make weird negative comment’s like you do on every Xbox article.

      As for the article itself I would question why Fargo talks about Kinect rather than the failure of PS Move itself which would of been far more relevant considering that PS VR has to use some of it.

    • Poseidon team

      No damage control needed Mr Pony Rat… is not Xbox who put out a PSVR with the most inferior hardware (compared to Vive and Oculus) and the crappy PS Move as input method & the bad head tracking using PS Camera (Sony’s Kinect) if your living room is not very dark. Not even Sony is supporting PSVR, look at GT Sports and the pathetic 1v1 mode against AI. Best game support so far came from 3rd party devs (Resident Evil and Farpoint), not from Sony.

      Hopefully when Xbox delivers something is not gonna be a half finished product like PSVR.

      You damage control that Pony. 😉

    • Mr Xrat

      “No damage control needed”

      And yet here you are with your usual tired excuses and spin, Xgimp. 🙂

    • Fweds

      You could of added that the recommended space for PS VR is TWO FEET MORE than the original Kinect 1 recommend space needed, so unless you have a mansion you will not get full use of it.

      The PS Move camera can SPY on you in your home.

      The VR cable has to be disconnected every time you want to watch HDR.

    • sergeantnorider

      Things are getting hard for you now huh Xrat? Lol. You out here getting roasted on a daily now. So sad…

    • Fweds

      Only his Upvote Bot agrees with anything he say’s.


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