Watch Dogs Reception “Pretty Close” to Assassin’s Creed, Ubisoft Wants to Tackle Flaws

Ubisoft Montreal executive Lionel Raynaud also touches on the mindset for making Watch Dogs 2.

Posted By | On 23rd, Sep. 2014 Under News


watch dogs

Ubisoft’s Watch Dogs may have been a massive success but suffice to say that the reception wasn’t stellar. Some fans outright hated the game while others believed it hadn’t lived up to the massive hype surrounding it (especially since it had been delayed from November 2013 to release in May 2014).

Ubisoft Montreal executive Lionel Raynaud spoke to CVG about the game’s flaws and said that the reception mirrored that of the first Assassin’s Creed. Despite the problems, it had established the brand – something which Watch Dogs had done for itself as well.

“The reception has actually been pretty close to Assassin’s Creed [1]. With the first one we didn’t have such a good reception, and it was fair. We had a lot of flaws in the replayability of gameplay loops and you could feel that the game was a first iteration.

“It was difficult to do everything at the right level, which is why we took more time. The time we took was definitely useful–it allowed us to release the game without compromises and do everything that we wanted.

“There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change.

“We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want,” he added. “We want them to be less narrative- or character-driven and more creative, with more choices for the player.” Though this is a “high ambition” mindset which requires the team to “develop technologies that [it] didn’t have for Watch Dogs 1”, this, “combined with fixing and refining what worked well, is probably the way to go for Watch Dogs 2.”

Are you looking forward to Watch Dogs 2 when it’s eventually announced? Let us know in the comments.


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  • d0x360

    I disagree. Most people liked assassins creed and viewed it as a potential franchise with tons of great ideas. The main complaint was that there wasn’t enough mission variety.

    Watch dogs on the other hand has complaints all over the place they range from things like boring missions, hating the main character, the world feeling dead, worse graphics than gta5 as in a world much less detailed.

    My biggest gripe was that the world just felt fake. For example gta5; In gta5 if you follow the police the will eventually arrest someone, pull over a car, stop a crime etc. In watch dogs they drive in a circle forever. The same goes for fire and ambulance. They don’t behave in any way realistically. They are visually represented and that’s it. Also people in gta5 will roam around, stop and talk, go places and do things. In watch dogs they loop in circles forever.

    Traffic in watch dogs doesn’t behave in a realistic manner as it does in GTA, nothing does in fact. Adding to the dead world of watch dogs is the total lack of soul in the city. Sure it runs at a higher resolution than gta5 did but gta5 still looks better. The lighting feels more alive, the city has almost infinite small details that make it lived in and real. watch dogs feels empty and looks as if nobody has ever been there.

    You could say comparing to gta5 isn’t fair and you might be right. The real issue is that watch dogs does none of these things well. It would help if it did a couple but it does none.

    Add in a way over hyped hacking mechanic that loses its charm pretty quickly, so truly dumb AI…truly truly dumb and some odd vehicle physics and you have a game that game that just doesn’t feel modern at all.

    Considering the budget and time this spent in development and the amount of hype UBI drummed up watch dogs was HUGE letdown. Had it come out before or around gta4 it would be acceptable but as a modern game…it falls very short and that’s something that doesn’t hold true for assassins creed.

  • Cyberats

    Assassin’s Creed series were excellent, if not for the flaw in gameplay on the II sequel, where advancement of the plot hangs on winning a near impossible running, wall crawling & roof jumping race. The philosophy is as brilliant as the game play, I am sure most kids playing miss on the concepts. Ubisoft, thanks for planting seeds.


 

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