World of Tanks PS4 Will Run At 1080p and 30FPS

As opposed to the 60FPS that was announced earlier.

Posted By | On 22nd, Sep. 2015 Under News | Follow This Author @Pramath1605


World of Tanks Xbox One

Contrary to earlier reports, the popular tank based MMO, World of Tanks, will be running on the PS4 at 1080p and 30FPS, as opposed to 1080p and 60FPS, which is what was announced earlier. Wargaming has issued a clarification to DualShockers regarding this today.

While it is certainly a bummer (I am always a sucker for higher framerate, and if I had my way, I would always prioritize framerate over resolution), World of Tanks is ultimately a slow paced game not demanding immediate twitch reactions, so it should be fine. Still, though, I must say that the lack of 60FPS is certainly getting me more down than I would care to admit.

World of Tanks was announced on PS4 last week; it is out right now on Xbox 360 and Xbox One, as well as PC. It is one of the most popular and most played games in the world, and now, PlayStation players will be able to get in on all the action.


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  • DA-ROOSTER

    Guess the almighty all powerful all knowing PS4 is also not capable of runing this game at 60fps

    • XbotMK1

      lol The PS4 is not almighty or all knowing, but it is very obvious that the PS4 is considerably stronger than the Xbox One which is why the PS4 runs multiplatform games better so why are you here? But most 3rd party games don’t take full advantage of the PS4’s stronger hardware. Part of the reason for that is the garbage Direct X API that Microsoft uses to hold everyone back.

      So you’re ok with resolution and framerates on Xbox One, which is the obviously weaker platform, yet you criticize PS4 resolutions and framerates? Do you realize how hypocritical and pathetic you are? Remember when Microsoft had to free the GPU resources that was reserved for the Kinect which they were shoving down your throat?

    • DA-ROOSTER

      Star Wars Battlefront runs at 900p on the PS4 it’s EA’s fault right ? Cause Playstation fanboys always blame the developer when a game runs at 900P on the PS4 lol

    • nova

      It runs at 900p because PS4 hardware isn’t strong enough to run it at 900p. But we all know that means 720p for the XB1 version… so…

    • Tech junkie

      Most likely but not necessarily, Dev’s are getting used to the xbox hardware. PS4 hands down has more GPU, no question. The DDR5 also allows for way more bandwidth than the DDR3.
      As dev’s get used to the ram buffer they will be able to pull more out of the Xbox one. They also don’t have to worry about a CPU bottleneck because while the DDR5 in the PS4 supports high bandwidth it is very slow in comparison to DDR3 causing the CPU to wait for the info from the ram. That is why PC’s use DDR3 and DDR4 for their CPU and DDR5 for GPU.

      No question games perform better on PS4 right now. The gap is closing and will likely be a non issue in multiplats mid cycle.
      With that said games designed and optimized on the PS4 will have spectacular graphics. Frame drop will continue to be an issue in CPU intensive situations. Which is already more than evident with some games hitting the teens in frame rate

    • nova

      The gap is closing ?

      Some of the most recent multiplatform games :

      http://www.eurogamer.net/articles/digitalfoundry-2015-metal-gear-solid-5-phantom-pain-face-off

      http://www.eurogamer.net/articles/digitalfoundry-2015-f1-2015-face-off

      http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-face-off

      Thanks for the joke.

      The same thing can be said about your claims on the PS4 CPU. Both consoles have a weak CPU with the XB1 only having a slightly faster CPU (higher clock speed + 7th core unlocked).

      One of the most CPU intensive console game to date :

      https://youtu.be/iIZtUai5FsM

      Result : 900p and worse framerate on XB1… why ? Because XB1 has to deal with 3 bottlenecks = weak CPU, weak GPU, slow bandwidth while PS4 only has to deal with 1 bottleneck (compared to the XB1) = weak CPU.

      1 bottleneck always wins against 3 bottlenecks. That’s why 99% of multiplatform games run better on PS4.

    • Tech junkie

      I said it was closing, I never said it was closed, games are performing significantly better than at launch on Xbox One.
      Not a joke at all.

      Even if the CPU was clocked the same the ram speed is the bottleneck. Not the CPU, the CPU needs to wait for the ram.
      DDR5 slow high bandwidth, DDR3 fast low bandwidth

    • nova

      “I said it was closing, I never said it was closed, games are performing significantly better than at launch on Xbox One.
      Not a joke at all.”

      The same thing can be said for PS4… and what you are saying is true for any console… Uncharted 2 was significantly better than Uncharted 1 etc.

      That’s the basic cycle of any console…

      “Even if the CPU was clocked the same the ram speed is the bottleneck. Not the CPU, the CPU needs to wait for the ram.
      DDR5 slow high bandwidth, DDR3 fast low bandwidth”

      Please, prove your point with actual data… you’re just making unsupported claims…

    • Tech junkie

      ehow com/info_12121146_ddr5-vs-ddr3-ram.html

    • nova

      I don’t care. Your source is completely useless. Please, prove the PS4 CPU is a bigger issue than the XB1 CPU in real life scenarios.

      So you have to show CPU intensive multiplatform games which run better on XB1 at the same resolution.

      Apart from Unity, you won’t find any other example… and one example doesn’t make a proof.

      Fact : almost all multiplatform games have a better framerate on PS4, even when PS4 has to deal with a higher resolution and better effects.

    • Tech junkie

      Basic computer hardware knowledge, not sure how to prove to you.
      Don’t really care if you don’t care. I didn’t say they are running better on Xbox, Xbox is going to close the gap.

      PS4 struggles to run Mad Max. Assassins Creed like you said. Xbox runs the Witcher at low res. but it runs it better on Xbox during high CPU.

      All I can tell you for sure is Xbox is the only console to lock 1080p60 so far.

      DX12 is not some magic to make the Xbox One better. I’m not going to say it’s going to magically make up for the PS4’s better GPU.
      However, if a multiplat is driven by DX12 which will often be a choice if it’s going to run on PC given DX12 does more for PC than Xbox.
      Due to porting issues ie, lazy Dev’s those games will likely run as good and possibly better on Xbox due to DX12 being specifically designed for Xbox and PC.
      It was the smartest decision Microsoft made. They grouped the Xbox with PC. Making life easy for Dev’s

    • nova

      “Xbox is going to close the gap.”

      Which is not supported by actual evidence. Sorry.

      “PS4 struggles to run Mad Max. Assassins Creed like you said. Xbox runs the Witcher at low res. but it runs it better on Xbox during high CPU.”

      And another proof which shows that you don’t know of what you are talking about.

      TW3 : “The Witcher 3: Wild Hunt is an open-world title and surprisingly enough, it does not require a high-end CPU to shine. In order to find out whether the game scales well on multiple CPU cores, we simulated a dual-core and a quad-core CPU. And to our surprise, even our simulated dual-core system was able to push constant 60fps on almost Ultra settings (albeit using High Foliage Visibility and without Hairworks as those settings were affecting our GPU rather than our CPU).”

      http://www.dsogaming.com/pc-performance-analyses/the-witcher-3-wild-hunt-pc-performance-analysis/

      The same can be said about Mad Max which runs very well on very weak CPU : http://www.dsogaming.com/pc-performance-analyses/mad-max-pc-performance-analysis/

      Apart from Unity, none of those games are CPU intensive. TW3 and Mad Max are bad PS4 ports. As simple as that.

      “All I can tell you for sure is Xbox is the only console to lock 1080p60 so far.”

      And you continue to show you don’t know of what you are talking about :

      https://youtu.be/PRFOMU3RcdI

      1080p on PS4 and 912p on XB1.

      Also, MG5 is almost 100% locked, same thing for Trial Fusion, COD AW, etc.

      “It was the smartest decision Microsoft made. They grouped the Xbox with PC. Making life easy for Dev’s”

      Agree with that, but multiplatform games will still run better on PS4 due to hardware differences.

    • Tech junkie

      Again future games, not current or past.

      For TW3 you link a PC article, nothing to do with console, an i3 with a GTX860m will out perform a PS4.

      Mad Max again you linked a PC article, not even close to relevant , the worst i series processors can do more than a PS4 and Xbox, it is why they are so cheap. Xbox and PS4 have incredibly sad abilities compared to the lowest level PC. The cheapest Alpha out performs PS4 on almost every game without the kind of optimization a console gets.

      The fact that you think you can use an article saying what a “low level” or dual core PC processor can run it means you don’t know what you are talking about.

      You haven’t proven what is CPU intensive and what isn’t on Console. PC and console processing although now closer than ever are not the same at all.

      “Almost” is the keyword there. Is metro actually locked or is that scene running at 60? Find me a link saying the game is locked.

      CoD AW is no where near locked. Into the 50’s and even 40’s

      “Mad Max and Unity are bad PS4 ports”
      Exactly, do you know what I mean when I say a game is driven by DX12? It means the game was built on DX12, you then port to whatever else you are trying to run on.
      Porting is where a lot of issues occur. Since DX12 was designed with Xbox in mind you are going to have a highly optimized game.
      Dev’s will have to port games to PS4. I believe most Dev’s will be building on DX12 considering it covers 2 platforms not 1, IE less work, less porting, less optimization.

      You are still under the assumption PS4 is significantly better hardware. It has a better GPU and higher bandwidth ram, that’s it. Every other part of the processing hardware is better on Xbox. Faster ram, esram, faster CPU, more cores, more avalible ram.

      I’m not trying to say that the Xbox will out perform the PS4, what I am saying is due to optimization the difference will be almost nothing if anything on multiplats.

    • nova

      Again, learn your facts… it’s pathetic…

      “Almost is the keyword there. Is metro actually locked or is that scene running at 60? Find me a link saying the game is locked.”

      http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-performance-analysis : “To all intents and purposes, this is a locked 60 frames per second.”

      “CoD AW is no where near locked. Into the 50’s and even 40’s”

      Learn your facts again…

      The game has been patched on PS4.

      Unpatched version : https://youtu.be/NxLr0vcoFLk?t=1m22s

      Patched version : https://youtu.be/M0RFd6mSprU?t=2m33s

      Basically, the game is now locked on PS4 while it still has framerate drops on XB1…

      “Exactly, do you know what I mean when I say a game is driven by DX12?”

      Mad Max and Unity don’t use DX12. Also, DirectX is already easier than the PS4 API…

      “Faster ram, esram, faster CPU, more cores, more avalible ram.”

      OMG… that nonsense… how can you say at the same time higher bandwith for PS4 and faster ram for XB1 ??? You’re so ridiculous…

      Also both consoles have 8gb of ram…

      It’s useless to discuss with you… you don’t know of what you are talking about…

    • nova

      “PS4 struggles to run Mad Max”

      Actually, the game is almost identical on both platform : ” Out of the two machines, Xbox One gains a small advantage during gameplay with these frame blips occurring less often than on PS4, though the reverse is true during the cut-scenes, where PS4 provides a touch more stability. Generally both platforms provide a similar experience, with a solid, consistent 30fps on the cards for lengthy segments of gameplay […] but the bottom line is that this is one of the closest cross-platform games we’ve seen yet and it’s a game we can recommend regardless of platform.”

      http://www.eurogamer.net/articles/digitalfoundry-2015-mad-max-face-off

      So, that’s your XB1 CPU advantage ?

      1 or 2 more fps in some rare situations ? The same can be said about Unity where the framerate is almost identical between both platforms.

      For only 2 games having a better framerate on XB1, how many games having a better framerate on PS4 ?

      9 times out of 10, if there is a framerate difference, it’s in favor of the PS4…

    • nova

      “PS4 struggles to run Mad Max”

      Actually, the game is almost identical on both platform : “Out of the two machines, Xbox One gains a small advantage during gameplay with these frame blips occurring less often than on PS4, though the reverse is true during the cut-scenes, where PS4 provides a touch more stability. Generally both platforms provide a similar experience, with a solid, consistent 30fps on the cards for lengthy segments of gameplay […] but the bottom line is that this is one of the closest cross-platform games we’ve seen yet and it’s a game we can recommend regardless of platform.”

      http://www.eurogamer.net/articles/digitalfoundry-2015-mad-max-face-off

      So, that’s your XB1 CPU advantage ?

      1 or 2 more fps in some rare situations ? The same can be said about Unity where the framerate is almost identical between both platforms.

      For only 2 games having a better framerate on XB1, how many games having a better framerate on PS4 ?

      9 times out of 10, if there is a framerate difference, it’s in favor of the PS4…

      MG5 framerate : https://youtu.be/9A49JZWpmu0

      Framerate drop during cutscenes. Since when cutscenes are CPU bound ?

      1080p on PS4. 900p on XB1.

    • Tech junkie

      When did I say Xbox runs Mad Max better than PS4? They both struggle to run it. They struggle about the same actually at 1080p

      Again, my whole point is about future games not current games. You are really misreading what I’m saying. Current games are closing the gap. PS4 used to be significantly ahead, now it’s only a bit.

      You are actually kind of proving my point for me, the PS4 has better GPU, that’s why it’s running 1080p, Xbox has more stable game play higher CPU during game play. PS4 cutscenes are better ie GPU limited CPU.

      “Closest cross platform we’ve seen yet”

      And it’s not DX12

      Not sure what you are even trying to say?

      Just out of curiosity what size is your TV and what is the viewing distance?

    • nova

      “Current games are closing the gap.”

      Once again, show me those games ???

      It’s the same situation since the beginning of the gen for 90% of the most recent multiplatform games : higher resolution and better framerate on PS4…

      “You are actually kind of proving my point for me, the PS4 has better GPU, that’s why it’s running 1080p, Xbox has more stable game play higher CPU during game play. PS4 cutscenes are better ie GPU limited CPU.”

      I didn’t prove anything… Mad Max is 1080p on both consoles… so where’s that GPU advantage ? It’s just a bad PS4 port, nothing more…

      “Closest cross platform we’ve seen yet”

      Actually, the exact sentence is : “one of the closest cross-platform games we’ve seen yet”

      Destiny already was 1080p/30fps on both consoles. Complete parity is nothing new but very rare. It only happens on non demanding games.

      You failed to prove your point…

    • DA-ROOSTER

      Playstation fanboys always criticize Xbox One when a game runs at 900p on it saying 900p sucks but when a game like Star Wars Battlefront runs at 900p you guys buy up the pre-orders lol

    • This Guy

      PS fanboy flowchart:
      New multiplat comes out
      Is it 1080p?
      If Yes log onto favourite forum and troll Xbox One owners
      If No, is it higher than Xbox One version?
      If Yes log onto favourite forum and troll Xbox One owners
      If No, accuse dev of parity and chastise them for all eternity….well until their next game come out.

    • Tech junkie

      Somewhat true, but the PS4 has a massive CPU bottle neck due to the high latency of DDR5 which causes frame drop especially during CPU intensive moments.

      I hope Sony pays you.

    • nova

      And XB1 will continue to have framerate drop during CPU, GPU and bandwidth intensive moments.

      So, what’s your point ?

    • Tech junkie

      Esram optimization. The CPU is only getting stronger with the new OS. Plus more available ram. Xbox has a raw power flaw but trying to run an APU off DDR5 is a bottle neck.

      Apparently the GPU in a PS4 can be used for CPU type processing. But that would require even further optimization.

      GT7 when released will be the ultimate test of PS4. Sim racers require a lot of CPU. If GT7 can pull off top notch physics, Driveclub like graphics, dynamic weather and lock 60 frames. I’ll be extremely impressed with that piece of hardware. My guess is it won’t lock 60. Physics between it and Forza will likely be debated until the end of time.

    • nova

      “GT7 when released will be the ultimate test of PS4. Sim racers require a lot of CPU. If GT7 can pull off top notch physics, Driveclub like graphics, dynamic weather and lock 60 frames. I’ll be extremely impressed with that piece of hardware. My guess is it won’t lock 60. Physics between it and Forza will likely be debated until the end of time.”

      Again, you don’t know of what you are talking about.

      Forza5/6 : no dynamic weather, day/night cycle and baked lighting.

      That’s why the game can do 1080p/60fps on XB1.

      Use your brain a single second… if you were right, then PCars should run better on XB1… how can you contradict yourself so easily ?

    • Tech junkie

      I don’t remember saying that wasn’t why Forza ran 1080p60.

      When did I compare forza other than physics?

      PCars runs like crap on console period. Should get for PC. My alpha destroys PS4 and Xbox. My gaming rig is on a whole new level.

      Not really sure how I’ve contradicted myself even once. I’ve said like 5 times games perform better on PS4. Xbox is closing the gap.

      DX12 games will close it even further.

      What is this contradiction you speak of?

    • nova

      “PCars runs like crap on console period.”

      Only in the most intensive scenarios = rain + the maximum number of cars on track.

      Otherwise, the game is quite stable. Especially since the last patch.

      Your contradiction is quite simple.

      You said : “Sim racers require a lot of CPU.”

      But PCars is a Sim racer and has better resolution and a far better framerate on PS4.

      PCars is also one of the most CPU intensive game to date.

      According to Digital Foundry : “the reality is that a Core i3 processor clearly struggles on packed races in Project Cars – the game is CPU-bound here, even with a GTX 750 Ti”

      http://www.eurogamer.net/articles/digitalfoundry-2015-project-cars-face-off

      See ? Even an i3 failed to run this game at PS4 settings while an i3 is more than enough for TW3 and Mad Max.

      Well, i stop this discussion. I’m simply wasting my time…

    • Tech junkie

      You think PS4 port is the same as PC. I think I’m the one wasting my time. PC also runs windows while running the game.

    • gyles house

      what is ddr5

  • XbotMK1

    Why are Xbox fanboys like DA-ROOSTER reading articles about framerates and resolution (something they claimed they don’t care about)?

    • DA-ROOSTER

      Just good to know that the PS4 isn’t as godly a console as the Playstation fanboys & Sony makes it out to be lol

    • This Guy

      Why do you show up on articles every single day without adding anything useful or relevant to the discussion?


 

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