Xbox Live, Not Exclusives, May Be Xbox One’s Greatest Strength

Microsoft has chosen to focus on services over exclusives for the Xbox One- but how viable a strategy is that?

Posted By | On 09th, Jul. 2017 Under Article, Editorials | Follow This Author @Pramath1605


Microsoft has a problem with exclusives- I’m actually beginning to get tired of harping on it, and those of you who have been following my articles probably already know my take on that. In my opinion, Microsoft has repeatedly and consistently failed to deliver great exclusives on the Xbox One.

Exclusives matter, as this year has shown us- the PS4 and the Nintendo Switch are both outselling the Xbox One worldwide on the back of their lineup of exclusive games. But even as the Xbox One finds itself assuaged on two fronts at once, I think there is a case to be made that Microsoft  increasingly sees Xbox Live, and the suite of services that it represents, as the Xbox One’s primary differentiator and appeal in the market.

In a sense, this is not a misguided direction to take- players who invest in your ecosystem of services become entrenched in it, and are less likely to jump over to the competition. After all, if you are assured that your Xbox Live Gamertag, friends, Achievements, and even games, will carry forward to the next Xbox- why wouldn’t your first choice be Xbox over PlayStation when the next cycle rolls around?

"Microsoft increasingly sees Xbox Live, and the suite of services that it represents, as the Xbox One’s primary differentiator and appeal in the market."

There is also little denying that as of right now, the Xbox One’s primary appeal on the market is its suite of services. It certainly is not the games, of which the PS4 has more and better. It isn’t third party support, and it is not hardware prowess (though the latter at least will change once the Xbox One X launches later this year). Indeed, the Xbox One’s true advantage over the PS4 right now – the only advantage – is in the suite of services it offers, such as Backward Compatibility, Play Anywhere, Cross Play, refunds, gifting, as well as the suite of smaller features and functionality on Xbox Live that are cumulatively beyond what PSN can muster.

Indeed, Microsoft’s wins over Sony in the last few years have all largely been on the services front, too- look at the good PR they generated over Sony for Backward Compatibility, cross platform play, the availability of mods on their system, or for allowing services like EA Access. These are all wins scored in the services focused arena. That is not an accident.

In a situation like this, Xbox begins to gain a sort of appeal for customers even while lacking exclusives- if you are only interested in online games, then the Xbox is undoubtedly better for you. If your console is as much a social hub for you and your friends as it is a way for you to play games, then again, the Xbox One is better. If you want the security of your purchases, digital and physical, Xbox is better. If you are a PC gamer as well, Xbox is better. If your interest is in none, or few, PlayStation exclusives, or if you owned an Xbox 360, then the Xbox One becomes a viable, and maybe even an alluring proposition in such a scenario.

Of course, there are so many qualifiers necessary to achieve that situation – one who owned an Xbox 360, has no interest in exclusives, or only plays a few online games a year, among others – that the pool of customers the Xbox One is appealing to by focusing on services over exclusives and games is quite low. But there is a pool- and we can at least understand Microsoft’s strategy, even if we don’t agree with it.

"The Nintendo Switch, with its middling hardware and frankly horrific state of services (the two areas that Microsoft has chosen to focus on) stands testament to the fact that ultimate, games are what sell a gaming system"

And there are a lot of reasons to not agree with their strategy at all- indeed, the Nintendo Switch, with its middling hardware and frankly horrific state of services (the two areas that Microsoft has chosen to focus on) stands testament to the fact that ultimate, games are what sell a gaming system. Services, while valuable, are a value addition to the games. They exist to complement your games and enhance them- not replace them. Without viable great games that people have to buy an Xbox One for, the console’s fortunes in the market are not going to change- it will continue to be dominated by Sony, and steadily lose its second place to Nintendo as well.

Microsoft’s focus on services is not misguided- in the future, services will matter a lot, and Microsoft is trying to get us there now. That’s good and admirable, and indeed, their services have already enhanced the Xbox experience in multiple ways in the here and now. Now, only if they can up their investements for awesome new IPs for the console.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.


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  • Sp4ctr0

    People don’t care about exclusives because 95-97% of games are multiplatform. All those games such as Red Dead Redemption, Call of Duty WW2, FarCry 5 will work better on faster hardware. And Xbox X is much faster than PS4 Pro and have nearly 2x more memory for games (better details, better textures etc.)

    https://uploads.disquscdn.com/images/e6b2a2a397ac590cee9888546a072a823d142d69fceaf1e69ab6851e9ff75102.jpg

    • JC

      Anything without a competitive multiplayer component could/should look better on XBO-X.

    • LDS

      People do care about exclusives which is a sole reason why Nintendo is still around despite having lack of third party support. Zelda alone hard carried the switch to over a million sale. Plus, exclusive is what helped PS3 to catch up with 360 when it was falling behind.

    • Andres Escobar

      i think is mix I think is just consensus but really how much more exclusives does PS4 have? Japanese 3rd parties, a few studio exclusives they only stand out because of the run they have now but Guerrilla Games what game where they known for Killzone? What are those lock exclusives PS4 has Uncharted, God of War , Last of Us, and what now Horizon maybe Bloodborne again a 3rd party exclusive? As opposed to what Gears of War, Forza frnachise , Halo franchise, and Killer Instinct joined now by Crackdown what big advantage do they have number wise a few indy games and Japanese JRPG or 2A action hack and slash games which I love btw. So that being said is about eclusives is getting old, tired and isn’t reaal true if you actually think about it.

    • LDS

      That’s where you are getting it all wrong. There is reason why PS4 sells way more than XB worldwide. One is because of those japanese games that you under look which broadens audience across all countries. Just because you have no interest doesn’t mean they mean nothing and they work really well in terms of sale.
      Second, there are way more successful AAA ps4 exclusives than what you mentioned like Nioh, Gran Turimos which in general more popular than Forza, Spiderman, and much more.
      Other than Halo, GofW, and forza that’s been around for more than a decade, Xbox really has no brand new exclusives that sells over a million where most PS4 games sells over a million at ease. It really means Xbox’s exclusives aren’t appealing to customers as much as PS4’s. Plus, now that you don’t need to buy Xbox to play exclusive, Xbox lacks its merit over PS4.

    • Dougdec92

      nailed it

    • greatnessIsaLIE

      If that were true then why didn’t Europe buy into p5 when the US was loving it.
      Instead they bought fifa.
      Those are the people that have driven sales up so high in europe. Sony is up like 40million in Europe but only 1 or 2 million in the United States.

      It’s safe to say by looking at npd data that most American gamers don’t care about exclusives.

    • J.j. Barrington

      What are Europe’s Person 5 sales? What are the typical numbers for JRPGs in Europe? Was P5 above or below that number?

      You’re making a lot of claims, but with all this information you’re leaving out, it’s hard to substantiate any of them.

      Okay, so FIFA is the most popular in Europe. Wonderful. That doesn’t discount the popularity of an exclusive… and that doesn’t buoy the multiplats that don’t do well. MANY more multiplats come out than exclusives, and most people don’t even know they exist.

      And if you look at NPD, you’ll see plenty of exclusives in the top ten, as I’ve detailed for you in another comment. So it’s not “safe to say” any such thing. It IS, however, safe to say you’re reaching, and looking pitiful while doing so.

    • Dougdec92

      exclusives make a console, unless you werent attentive in 2017, then you should have seen what Zelda did for the switch.

    • J.j. Barrington

      Just stop.

    • wobblypops46

      Bingo! You hit the nail right on the head. The PS4 gets far too much praise for what it actually has. When it comes down to it Xbox can match every big game on the PS4. Further more, people tend to ignore the hundreds of 360 games on the XB1 which give it much more depth and diversity. But hey, what can we expect when the game media is plagued with so many PS fanboys?

    • J.j. Barrington

      It can? Then why hasn’t it?

    • Poseidon team

      Exclusives are important for diehard fans. Most people buy a console to play blockbuster multiplats like GTA, COD or FIFA.

      Look at the NPD charts… no exclusives in the top 20 most sold games of 2016. Most Sony or MS exclusives sell around 1-2 millions copies at best and represent around 1-2% of the install base. Meanwhile, GTA 5 is in the top 10 of best selling games since its release 5 years ago.

      Best selling game in March? Not Zelda or Horizon Zero Dawn, but Ghost Recon Wildlands.

    • J.j. Barrington

      Most people buy A console for those multiplats… but WHICH console they buy usually comes down to exclusives.

      Did Ghost Recon sell better than Horizon on PS4? Or was it a combined total with other platforms? And while GTAV is still selling well, how many hundreds of multiplats fade into obscurity as quickly as they launch?

      C’mon. If you can’t see how ridiculous it is that you’re trying to use combined sales of multiplats to say they’re more important than the single-platform sales of exclusives, then you really shouldn’t be involved in the conversation.

    • Dougdec92

      true…thank you very much, well said.

    • greatnessIsaLIE

      Yes it outsold HZD. In January Ark was the best selling game. February every exclusive was outsold by the release of for honor on ps4. In March ghost recon was the best selling ps4 game. April I believe it was fifa 17 Last month it was Friday the 13th not crash. I remember being shocked that hzd sold so little.

    • J.j. Barrington

      lol, you don’t remember being shocked. If anything’s a lie, it’s your pretending.

      Since all you seem to be using is NPD, let’s go with that.

      Resident Evil 7 was number 1 in January, unless you have some source I don’t(using VentureBeat, by the way).

      For Honor was tops in February, 9th in March, and didn’t chart in May.

      Ghost Recon edged out Horizon for March(but with no digital numbers for the exclusive), was third behind two other exclusives in April(and ahead by who knows how many on Horizon), and behind Horizon at 6th in May.

      FIFA didn’t track at all in April; the top 4 games for the month were all exclusives, and exclusives made up 7 of the top 20 overall. Specifically on PS4, the top two games were exclusive, and four of the top ten were.

      Crash released on the last day of June, and we haven’t gotten numbers yet for the whole month- about ten days to wait- so don’t know how you could say Friday was on top.

      Where are you getting your information from?

    • PorHawj2016

      yes, Uncharted 4 Thieves End sold 9 millions copies for now since it was one year old after it came out last year in May.. 9 millions copies sold was fastest selling for that game

    • Ucouldntbemorewrong

      Exclusives do matter, look at it this way:

      Exclusive Games: A1, B1, C1, D2, E2, F1

      Multi-plat 3rd Party AAA’s XX,

      Player 1, 2, 3, 4, 5, 6

      So All players picked up game XX

      While Player 1,2,5 Picked up Game A1, B1 +XX

      Player 6 picked up F1 +XX

      Player 3 picked up only C1 +XX

      Player 4 picked up D2, E2 +XX

      Exclusive Games Key: Letter Number = Game, and Console 1 or Console 2

      So while every player bought 3rd party game XX, most were steered in the Console’s 1 direction due to the choices in exclusives. Sure they did not sell as much combined as the XX game, but there was choice, a diversity of exclusives on console 1 that led more to buy that system.

      So yes, exclusives do matter quite a lot.

    • Dougdec92

      nice detailed explanation there…thumbs up.

    • Dougdec92

      true, exclusives main weakness is its restriction to a particular platform but the brain behind exclusives isnt only to sell the games out but as advertisements that yes even though you could play multiplats on anything that has a screen, this exclusive game A which most of the time is mouthwatering can only be found on a particular console. And if that console manufacturer continues to make more appealing exclusives, it attracts more gamers to its platform and then… here is the biggest catch of all….we buy into the consoles ecosystem by buying a little more exclusives and then like you rightly stated, more multiplats. From such purchases, whichever cooperation manning the console would definitely have a cut from all those highly selling multiplats selling on that console because they are offering the developers a marketshare. So in effect, exclusives go a long way in securing install bases because youd be attracted to some sweet games only to find a majority on one console only and through that increases the money the console maker makes from his cut from all games sold to their console market.

    • heima

      And yet the most successful Nintendo’s console was Wii, that which attracted millions of casual gamers, while Wii U, that only runs exclusive games, has an installed base of only 14 million.
      As for Ps3 catching up with X360… it wasn’t because of the exclusive games, it was because they finally decided to cut the price down and because PlayStation, in many countries (especially in Europe), is still tantamount to “gaming console”.

    • LDS

      Well, what you are saying it kind of true but the price drop happened to 360 as well and third party games generally ran better on 360. The only thing that can explain how PS3 was able to outsell 360 in the end is the fact that PS3 became a better choice with Bluray player and first party line ups.
      Wii U was just piece of crap that was too weak for third party support and most first party games weren’t as good as old ones.
      But it was its brand power that kept it around up to today. If either Sony or MS took the same path as WiiU, they would’ve went out of business already.

    • heima

      Yes, true, even the price of the 360 dropped, I think you are underestimating the appeal the Playstation (as a brand) has always had since the first Ps era, though. People were waiting for the price to drop. In Europe – except for the UK and Germany, maybe – THE gaming console was always “PlayStation”. XBox 360 was an outsider, a surprisingly good and unexpected outsider, but little known nonetheless.
      Hardcore gamers – well, let’s say informed gamers – are the only ones who value so much exclusive games, the rest, not so much and this generation has proven this fact more than ever (see the NPD charts and you’ll barely find an exclusive game in the top 10).

    • J.j. Barrington

      But people don’t buy 97% of multiplats, do they?

    • Dougdec92

      it is nice to do analysis of data before you go posting percentages like youre squirting ketchup on desert-dry fries, the multiplats sell , yes, no argument there but it is exclusives that steer a lot into making that particular console their daily driver….the more the install base, the more money the console maker makes per software unit

      lets assume everyone on both xbox and ps4 bought a multiplat
      and lets assume all multiplats were one game called A priced at 50bucks and sold 100million in a year average.

      sony stands at close to 65 million consoles, close to lets say 60 percent
      xbox stands close to 40million consoles close to 40 percent

      now if each cooperation takes a percentage of lets say 5%(just estimating), do the math and see what exclusives do in the long run and see how money is gained on both sides and after you are done submitting your answer for marking, see why exclusives matter.

    • Mr Xrat

      You still trying to convince yourself of that?

    • angh

      https://a.disquscdn.com/uploads/mediaembed/images/959/6359/original.jpg

      Now add there xbox x.
      Why so many people wait for 4 years until they got saved, and beast will come (ever heard about 1080 ti?) is beyond me.

    • QUIMICOMORTAL
  • It’s true that all 3rd party games should look better on the X as opposed to the Pro, the article is bang on though, Xbox Live is the best thing that Xbox has going for it. But Xbox Live hasn’t been enough in this gen and it won’t be good enough when the X is released to change Microsoft’s fortunes against Sony. Xbox needs exclusives IMO and not just a Halo 6 or a new Gears or Forza, it needs new IP’s, lots more. Xbox needs more games likes Cup Head and Sea Of Thieves, hopefully there is more to come

    • Dougdec92

      ryse 2, still hopeful.

    • wobblypops46

      The writer of this article is somewhat blind XBL isn’t the only thing that Xbox has going for it. EA access, Game Pass and Games with Gold all add great value to the platform–on top of it’s stellar online service. Further more, It also shows who is really “for the gamers”.

    • J.j. Barrington

      All of that is tied to XBL, and none of it is very strong, given the current result.

      If EA Access is so good, why isn’t it also on Nintendo? And why haven’t any other big publishers followed suit?

      Game Pass is far too young to give it any sort of grade, but it seems to be fairly similar to other programs, making it not much of a selling point.

      Games with Gold was copied wholesale from PS+ and its sales.

      So that doesn’t really help your “for the gamers” argument any at all.

  • Rafoca

    Xbox Live is unbeatable, but Xbox needs triple a exclusives too.

    • greatnessIsaLIE

      They are coming. Most will hit us as the generation is ending though so that’s a bummer.
      Better late than never I guess.lol

    • J.j. Barrington

      They are also coming to PC, making them not exclusive.

    • Mr Xrat

      They’re coming! Just wait!

      F**king LOL!

    • greatnessIsaLIE

      Games come out. It happens. Hey its funny to you but Sonya exclusive line fore the rest of the year that’s really funny.

  • Barry Harden

    Yet XBL had many issues so how can this be their strength?

    Man this Indian clickbait site is going HARD. So glad I installed AdBlock! Gamingbolt ain’t making money off me!

    • Darth Vader™

      How many issues have they had this year?

  • heima

    Honestly, I don’t believe that exclusive games are that important anymore.
    Take Wii U for instance, it was barely supported by third party developers and lived on the shoulders of Nintendo’s exclusives and yet the installed base is 14 million units as per April 2017, after 5 years on the market. And it’s Nintendo we’re talking about.
    Yes, Switch is extremely successful now, but I doubt that anyone can predict how things will go if third party games won’t run on the console in the near future.
    Finally, I think that Uncharted 4 is the best selling exclusive this gen, right? It’s barely sold 10million copies, on an installed base of 60million consoles. One out of six players own the game… can we say that Uncharted pushed the Ps4? I dare say it didn’t. What about the highly acclaimed Nier Automata or Persona 5, or even Bloodborne? What about HZD? Good games, ignored by masses.

    People don’t even know that exclusive games exist, at all. Don’t be mislead by the fact that we discuss on gaming sites and forums, we are a minority. The majority of gamers, those who actually make the numbers, are uninformed, they like to play two or three games every year and ignore the rest.

    What sells now is the raw power (remember the 1080p annoying mantra of the past 4 years? Probably not considering it’s not important anymore… ah, the irony!), the community (e.g.: my friends own a Ps4, I buy a Ps4 to play with them), the marketing.
    It’s kind of tragicomic that gaming sites, those that should provide insight and reasoned opinions, have such a distorted vision of the industry.

    • Dougdec92

      true, exclusives main weakness is its restriction to a particular platform but the brain behind exclusives isnt only to sell the games out but as advertisements that yes even though you could play multiplats on anything that has a screen, this exclusive game A which most of the time is mouthwatering can only be found on a particular console. And if that console manufacturer continues to make more appealing exclusives, it attracts more gamers to its platform and then… here is the biggest catch of all….we buy into the consoles ecosystem by buying a little more exclusives and then like you rightly stated, more multiplats. From such purchases, whichever cooperation manning the console would definitely have a cut from all those highly selling multiplats selling on that console because they are offering the developers a marketshare. So in effect, exclusives go a long way in securing install bases because youd be attracted to some sweet games only to find a majority on one console only and through that increases the money the console maker makes from his cut from all games sold to their console market.

    • heima

      From an informed player standpoint I agree with you. What us “informed gamers” (or less-casual gamers) like to forget or to ignore is that the majority of the installed base of the consoles out there consists of casual, very casual, gamers who ignore that mere concept of “exclusive” exist.
      Console manufacters try to meet the demands of hardcore gamers with the reveal of new exclusives during E3/Gamescon/etc because they know how passionate (or better, fanatical) their audience and the press is. Also, E3 and the rest of the industry expos are becoming less relevant than they were during the beginning of the 7th gen. Out there, though, the guy who buys games at GS for his kids, ignoring pretty much everything about the industry, doesn’t know that you can play Uncharted only on Ps and Halo on Xbox. And as much as it seems an exaggeration, it’s not (I have a friend who worked at a gaming store and he told me some stories that were unbelievable). And there are millions of this “guy”.
      Exclusives are important for those who sort of “identify” with the console they choose, those rabid fanboys who love to insult or to measure their value on the basis of the copies an exclusive sells or on which console is “winning” (although, most likely, some “gamers” enjoy more the failure – or the perceived failure – of the competitor than the success of their console).
      Of course I’m aware that consoles need “Icons” (Master Chief, Kratos, etc) but they only make a product recongnisable, unfortunately (or fortunately, depending on your stance in regards to exclusive games) those icons are becoming more and more weak. Sony said that Aloy will be the new Ps Icon, but I don’t think she managed to have the same appeal the old icons had.
      Finally, as I stated in my first comment, what really makes the difference is the community. E.g. If my friends buy a Ps4, I will likely buy a Ps4 to play with them. That’s what pushed the Ps4 to the stellar success of this generation, that and the power mantra (and of course the mistakes the Xbox divion made). The community is the reason behind the decision of Sony not to jump on board of cross-play gaming with MS and Nintendo (and of course is the reason behind Ms – and Nintendo’s – decision to allow cross-play). Knowing that I can play with my friends despite the fact that I prefer a different console, wouldn’t force me to buy I console that I probably wouldn’t consider buying if my friends didn’t play on that.

    • Dougdec92

      come on, it was an excellent read and i agree with you all the way.

    • Dougdec92

      so actually, they just have to bait you in with a one-console experience game and just keep making just about enough for you to buy them and while youre waiting for the next, possibly fill that void with multiplats. And trust me bring the biggest multiplat and go toe to toe with the biggest exclusive and just have money for only one of them and you will realise that exclusives still pack a punch no multiplat will ever give you.

    • Dougdec92

      and yes graphics are sweet but unless youre in the habit of pausing your game every 5 seconds analysing pixel counts as a profession, your senses accomodate to it and wont be breathtaking anymore as you play, what will take the wind out of you and pay actual attention to the game is its mechanics, story and set pieces, tht is why HZD, god of war and uncharted, gears of war, halo have those take-my-breat away quality that wont make you go counting pixels after your first auto-save….Just take a look at the order 1886 and you will see what i am talking about.

    • heima

      It’s not a matter of mere pixel count. That “pixel count” thing is only relevant when discussing resolution alone. You can’t say that the visual impact arriving in Scotland (Uc4, of course) wasn’t breathtaking despite having played the game for hours prior to that point.
      Also, I’m not saying that HZD best asset was its graphic, I’m saying that graphics catch the eye of the casual gamer, and Sony knows that damn well.
      In regards to The Order, well… considering that it was badly marketd (“it’s a tps, no, it’s a narrative videogame. No, it’s something else entirely”) and its reviews were far from good, 2million copies sold aren’t that bad. Crap, Nier Automata (stellar reviews) will probably hardly reach two million copies between Ps4 and Pc by the end of the year.

      You are talking to a gamer who plays game for its gameplay mechanics, IA and level design rather than for its graphics. I’m not saying that graphics aren’t important, of course they are, but I know that there’s more to a game than meets the eye at first. That’s something casual gamers (the majority of the installed base of consoles) ignore. That’s why games with more polished IA, gameplay, level design are coming more and more rare. Damn, look at Prey and Dishonored 2: magnificent games that didn’t meet the sales expectations. It’s a shame.

    • Dougdec92

      truly said

    • J.j. Barrington

      Of course exclusives are important. But the big multiplats matter, too.

      It’s stupid to take the example of a console that lacked the big multiplats and say “Here, this console’s failure shows why exclusives don’t matter.”

      And no, the selling point for those games was NOT the graphics. People DID praise and enjoy that aspect, though.

    • greatnessIsaLIE

      Heck yeah it pushed it. 6 million of those came from bundles this Christmas alone.

    • heima

      Source?
      What do you mean with “6 million of those came from bundles this Christmas alone.”? Are you suggesting that 6 out of the 8.7million copies (as per January ’17) of UC4 sold were sold during Christmas? Are you saying that between March (launch month) and December UC4 sold only 200k copies, considering that in the first week alone it hit 2.5million (2.5+6=8.5).You know it doesn’t make sense, right?
      Anyway, generally speaking a game pushes the sales of a console in the launch period*. And I’m not saying that UC4 wasn’t successful, far from that, the number it made are astounding. But, again, only1/6 of the installed base owns the game, and it’s the most successful exclusive this gen.

      *for this very same reason the success of a game (or lack of) is “calculated” on the base of the copies sold during a very short span of time. An example of that is the TR reboot that didn’t meet the expectations of Square and shareholders.

      http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations

    • J.j. Barrington

      “only1/6 of the installed base owns the game,”

      How many multiplats even get that far?

    • J.j. Barrington

      I guess I should have read beyond your first sentence. Then I’d have known not to waste time with you at all.

      Live and learn.

  • J.j. Barrington

    Unfortunately for your narrative, no one is flocking to Xbox because of Live. Games like Halo, however…

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  • Exclusives matter

    Not really. Social and shared experiences matter. Playing an exclusive game is no fun if a chunk of your friends also can’t do the same because they’re on a different platform.

    • Dougdec92

      well that is your opinion.

    • J.j. Barrington

      Yeah, that’s rarely been true. Consider that you wind up making quite a few friends just by playing those games without friends you already know.

      I enjoy exclusives even if I don’t know anybody else who has the game. Not being able to play with my friends didn’t stop me from loving Persona or Horizon. And while I’ve had great fun with Call of Duty, Battlefield, Killzone, and other multiplayer games in which my friends were involved, they’re not necessary for me to enjoy said games.

      I’m not so dependent upon interacting with others that I can’t enjoy myself unless my friends are with me. If you are, that may point to some serious problems.

    • I enjoy exclusives even if I don’t know anybody else who has the game.

      I guess this was my larger point. I wasn’t referring to multiplayer; to me it’s not fun to play something someone else I know can’t play too without possibly buying another console. Killzone’s a great example of a good game with poor mindshare relative to CoD, Destiny, etc. because everyone can play the latter group of games regardless of what they’re on.

      The studio interviews I’ve read also suggest devs only go exclusive when 1) paid to do so or 2) constrained by their dev budget, which means there’s no intrinsic desire on their part to do so. All the motivation is external.

      The only practical purpose exclusives serve IMO is ammo for fanboi flamewars. Good games belong on every platform that can accommodate them.

    • J.j. Barrington

      “to me it’s not fun to play something someone else I know can’t play too without possibly buying another console.”

      That’s bizarre. Beyond that, it sounds like a silly excuse. You may as well not enjoy anything, because someone might not be able to play it as they can’t buy ANY of the platforms that game is on.

      “Killzone’s a great example of a good game with poor mindshare relative to CoD, Destiny, etc. because everyone can play the latter group of games regardless of what they’re on.”

      Again, if mindshare really prevents you from enjoying a game, you have bigger problems.

      “which means there’s no intrinsic desire on their part to do so. All the motivation is external.”

      All the motivation for going multiplat is external, too: bigger market means more money. That said, you left out a set hardware target as a reason(though I imagine you’ll somehow never have heard anything suggesting that). Not having to develop for multiple sets of hardware means a dev can focus all their efforts on just one, and the end result tends to benefit for that. There’s a reason why, with a relatively small number of exceptions, the best games tend to be exclusives.

  • Darth Vader™

    Is the Switch actually outselling it? The Xbox One and PS4 sold much more on their first week then the Switch did in theirs.

    • J.j. Barrington

      Selling better currently, perhaps, but not better than those consoles at launch.

  • J.j. Barrington

    “In a situation like this, Xbox begins to gain a sort of appeal for customers even while lacking exclusives- if you are only interested in online games, then the Xbox is undoubtedly better for you. If your console is as much a social hub for you and your friends as it is a way for you to play games, then again, the Xbox One is better. If you want the security of your purchases, digital and physical, Xbox is better. If you are a PC gamer as well, Xbox is better. If your interest is in none, or few, PlayStation exclusives, or if you owned an Xbox 360, then the Xbox One becomes a viable, and maybe even an alluring proposition in such a scenario.”

    Oh, man. This is what I get for doing more than skimming the garbage that is a Pramath article.

    How is Xbox better if you ONLY want online games? By all accounts, the services are on par with each other, PlayStation gets content first in most of the biggest games, and the pool of players is larger.

    How is the Xbox a better social hub? More of your friends are likely to have a PS4, meaning more of you will be able to gather. None of the features you listed give Xbox an advantage in this arena, and SharePlay is one thing Xbox doesn’t have anything like.

    How is Xbox better for the security of your physical and digital purchases? I seem to recall that only on Xbox were accounts being hacked and actual money used to purchase things. Or, if that’s not what you meant, what do you even mean by “security” in this instance? At this point- and really, long before now- it seems like you just like to hear yourself speak… metaphorically speaking, since this is all written.

    How is Xbox better if you’re a PC gamer? On the contrary, it’s redundant: you would be purchasing a console that has no games you can’t already play in better quality. If you’d like to throw cross-play’s hat into the ring, consider that PlayStation has been doing cross-play with PC since the sixth generation of consoles, and continues to do so today.

    You’re seriously stretching credibility- of which you already have none- with this piece right here.

  • Mr Xrat

    Reasonable analysis. I mean, it sure isn’t games, so it may as well be making 20 million Xgimps spread their cheeks every year along with the potential of raising those margins and really milking those Xgimps with more subscriptions and more microtransactions. Phil thanks you!

    • Brian

      It’s interesting that the same 10 zero-comment accounts up vote you on every thread.

    • heima

      Those upvotes come from his dozens personalities, all of which hate Xbox.
      (Yes, those Disqus accounts belong to him, of course)

    • Mr Xrat

      You’d be hard-pressed to find anyone who doesn’t hate your cancerous brand at this point.

    • Mr Xrat

      It’s interesting how little I care for Xgimp paranoia.

    • Brian

      Sad, sad little boy.

  • Ocelot forgot his meds

    Sony’s 3rd person single player games are timed exclusives until they are playable on PSnow PC. Regardless they are 99% single player games. I’ll take Gears, Forza Motorsport, Halo, sea of thieves , crackdown, Forza Horizon, State of decay, Ori, Cuphead, Gigantic, Luckys tale, playerunknown battlegrounds and plenty others, most of which I can play with friends. Next Fable is in the works guaranteed. Sony’s single player games bore me…but to each their own.

    • Mr Xrat

      Your “games” suck, retarded woodpecker. 🙂

    • Ocelot forgot his meds

      Your mental retardation sucks pony nutcase. Too many hours all alone slashing through single player games will do it. Find a friend if ya can fruity boy or take some meds..quickly.

    • wobblypops46

      So do your games. STFU!

    • Mr Xrat

      Incorrect. 🙂

    • QUIMICOMORTAL

      Ahh the salty x bot that has no 2017 exclusives is so desperate for …Luckys tale!

      how sad and pathetic!

  • Edonus

    The comment section is filled with known Sony shills….. Xbox live is a great ecosystem that makes gaming feel more second nature and natural. Those that use it go to other systems and normally feel congested.

    Also exclusive matter…. the current bias gaming media is weaponizing the idea of exclusives to attack the Xbox One (as they do). Reality exclusives are meant to differentiate consoles with unique experiences. MS has strong community based games with great co op and MP, Sony has single player story driven games as their main offer, and Nintendo has their family oriented traditional gaming.

    All the “Xbox One doesn’t m=have any games is fake news and nonsense.

    • J.j. Barrington

      Explain any of those things you’ve claimed.

      “makes gaming feel more second nature and natural.”
      “Those that use it go to other systems and normally feel congested.”
      “the current bias gaming media is weaponizing the idea of exclusives to attack the Xbox One (as they do).”

      You can’t substantiate anything you say.

      ” MS has strong community based games with great co op and MP,”

      And now all those games are available without buying an Xbox. Feeds right into what’s being said.

      “Sony has single player story driven games as their main offer,”

      I suppose you’ll gloss over Sony’s biggest franchise being a multiplayer racing game. You probably won’t pay any attention to the likes of Uncharted having a lauded multiplayer aspect, or that Sony fields one of the best sports franchises in the history of gaming.

      “and Nintendo has their family oriented traditional gaming.”

      None of what Nintendo does is traditional, and hasn’t been for a LONG time now. You got the family-oriented part right, but it’s about the only thing you got correct in all those words.

      Funny that you call anybody else a shill when you can’t help but defend Microsoft from any and all perceived attacks. That seems the more shill-like thing to do, particularly when there’s nothing factual or logical behind your defenses.

    • Edonus

      ****** People gather around this is a Sony shill*****
      ****He goes from Xbox article to Xbox Article spreading doubt and negativity****
      **** I am sure some of the agrees he receives on the larger side are his own duplicate accounts****
      ****There are other shills around too****
      **** Have told this person that I am no longer conversing with them and they still comment and talk to****
      ***they will try to discredit any positive Xbox One supporter as a fanboy yet if you look most of those people are never talking bad about Ps4 they are just discussing what they like about Xbox****
      **** While these Sony shills and real fanboys are constantly downplaying and attacking Xbox Yet have the nerve to call someone else fanboys HAHAHAHAHA****

      As I said I don’t talk to this Sony shill….. if someone else would like to ask his questions then I will respond with a follow up.

    • J.j. Barrington

      So you reply only to show that you have no valid response?

      Pathetic.

    • Ocelot forgot his meds

      All normal people know this…rest assured

    • QUIMICOMORTAL

      LOL what do you know about normal people loser?

    • QUIMICOMORTAL

      No bias! pure reality! xbone has no exclusives all these months!

      It has games, just not exclusive ones!

    • Smart guy

      True that!

  • Ucouldntbemorewrong

    While Xbox Live is surely a great service, you calling it XB1’s greatest strength would just not be enough to push the system where MS or rather it’s fanboys want it to go. Needs something bigger, more than XBL and 4K, it needs new diversified exclusives MP and yes even SP although some misinformed XB1 fanboys would tell you different.

    • J.j. Barrington

      If Live is Xbox’s greatest strength, that says a lot about just how weak that console’s position is. Even devoted fanboys like Edonus didn’t buy an Xbox because of Live. He probably gets paid, so he has to toe the company line.

  • Ocelot forgot his meds

    Sony’s 3rd person single player games are timed exclusives until they are playable on PSnow PC. Regardless they are 99% single player games. I’ll take Gears, Forza Motorsport, Halo, sea of thieves , crackdown, Forza Horizon, State of decay, Ori, Cuphead, Gigantic, Luckys tale, playerunknown battlegrounds and plenty others, most of which I can play with friends. Next Fable is in the works guaranteed. Sony’s single player games bore the F out of me.


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