Xbox One Designer on Console Size, Design and Creating a “Seamless Experience That is Reliable”

Carl Ledbetter says that thinner may be nicer but there are many other issues to keep in mind.

Posted By | On 26th, Nov. 2014 Under News


xbox one amd

There have been many criticisms with the Xbox One – plenty well-deserved – but for perhaps the first time, designer Carl Ledbetter addresses criticisms of the console being too bulky, especially compared to the PS4 and Wii U.

Speaking to MCV, Ledbetter stated that, “Everybody gets frustrated, because what we want is for everything to be wafer thin, not get hot and just be a snap to put together.

“But the reality is that there are very real issues around cooling when you’re pushing some number of watts in the processor, therefore the thing has to have some size to it. There’s always an interesting dynamic between engineering and design, and constraints around performance.”

Also, those squares you see on the console itself? They’re meant to mirror the interface of the Xbox One which is something that hasn’t been noticed till now.

“It really does matter. For us, it is about creating a very consistent and seamless experience that is reliable, so that when you see it, it is already starting to communicate aspects of the brand, and when you go into the user experience, it fulfills your expectations.”

What are your thoughts on the size of the Xbox One? Let us know in the comments.

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  • Mark

    Lol! Big old bulky Xbox……I luv it. Remember the OG Xbox, it was so blocky, huge and goofy. But I enjoyed it. Hmmm, maybe it was the games instead, that made me luv the design! I think that’s what Ledbetter meant. Haha

    Seriously tho, he should just say they wanted to avoid another RROD. Boom


 

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