Xbox One Scorpio vs PS4 Pro Specs Compared – Microsoft’s Latest Console Is A Beast

It’s very clear what hardware pulls ahead.

Posted By | On 06th, Apr. 2017 Under News | Follow This Author @Pramath1605


xbox one scorpio

The shocking part about the Scorpio’s hardware upgrade is not just how thoroughly it is an upgrade over the existing Xbox One hardware, which was never all that impressive to begin with, but also something like the PlayStation 4 Pro- which until now has been the strongest home console available on the market.

In every way possible, the PS4 Pro (and by extension the original PS4 too) is trounced by the Scorpio. The biggest gains are, again, in terms of the memory- Scorpio benefits from a staggering 12GB of unified GDDR5 RAM, with a memory bandwidth of 326 GB/s. The PS4 Pro, on the other hand, comes up short with only 8GB of GDDR5 RAM, at a bandwidth of 218 GB/s. The GPUs match up similarly- the Scorpio’s 40 customized compute units at 1172MHz pull up ahead of the PS4 Pro’s 36 improved GCN compute units at 911MHz by a long shot.

The closest the two machines get at all is in terms of the CPU (which, again, makes sense, given that the CPU is the least thorough update the Scorpio has received over the original Xbox One hardware), with the Scorpio’s eight customized Jaguar cores clocked at 2.3GHz coming in only slightly better of PS4 Pro’s eight Jaguar cores clocked at 2.1GHz.

On the whole, though, it is clear that the Scorpio is a far more thorough upgrade than the more conservative PS4 Pro ever was- Phil Spencer wasn’t lying when he said he didn’t want it to be a half step, that’s for sure. Now we need to see how developers utilize its hardware.

Xbox One Specs:

  • CPU: Eight custom x86 cores clocked at 2.3GHz
  • GPU: 40 customised compute units at 1172MHz
  • Memory: 12GB GDDR5
  • Memory Bandwidth: 326GB/s
  • HDD: 1TB 2.5-inch
  • Drive: 4K UHD Blu-ray

PS4 Pro Specs:

  • CPU: Eight Jaguar cores clocked at 2.1GHz
  • GPU: 36 improved GCN compute units at 911MHz
  • Memory: 8GB GDDR5
  • Memory Bandwidth: 218GB/s
  • HDD: 1TB 2.5-inch
  • Drive: Blu-ray

[Digital Foundry]


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  • heima

    According to the DF:
    “Fromw hat I’ve seen so far, there is some evidence that Scorpio’s true 4K performance could pose a challenge to the likes of Nvidia’s GTX 1070 and AMD’s Fury X-class hardware. I’ve seen Microsoft’s new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC’s ultra settings – cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid in all test cases. It’s only one data point, and the extent to which the code is comparable at all is debatable, but it certainly doesn’t harm Scorpio’s credentials: Forza 6 Apex received plenty of praise for the quality of its PC port.

    The bottom line: PC games need to evolve to more efficiently address 4K, in order to bring down the cost of GPU hardware to effectively and consistently power an ultra HD screen with the latest games. The best console titles have led the way here, and it’s a tradition we expect to see continue on Project Scorpio. If third-party games live up to the first-party results we have seen, where 900p and 1080p games scale up to native 4K, the comparisons with PC hardware will prove absolutely fascinating. If Scorpio’s GPU can hold native 4K and hand in results on par or better than GTX 1070, this is a seriously good result for a console.”

    • Mark

      The most sickening 2 paragraphs from the whole article……Andrew Goosen and the Xbox team went HAM, especially on the cooling unit and GPU upclock speed

  • Holeybartender

    Well duh it’s better than the Pro,2 years more development time will do that.

  • LifeOnMars

    Now , get some AAA exclusive games and a price that the man in the street can afford, then it might make a dent in the 30 million lead of the PS4. https://uploads.disquscdn.com/images/b42ed47a7744762425904e8399bef43ad30f99b0d539b75e1383ccdfe7628007.png

    • Mark

      Not to sound like an A-hole, but screw the whole “dent in sales” argument, or the average man in the streets….this is about hardcore gaming for those of us who want PC quality graphics and higher frame rates on console, with 4K DVR capture & broadcast to match….

      As for console exclusives, ur right, we need some amazing IP from MS. However as an Xbox fan I’m pumped for Decay 2, Sea of Thieves, Crackdown, Forza 7, Cuphead etc. I’d honestly be good with those alone this yr, considering how Scorpio will probably beast out BattleFront 2, Red Dead 2 & multiplats….all in all it’s a great year for all platforms imo

  • Mr Xrat

    Barely better than the Pro, I guess Xgimps are going to have to swallow some pride in this instance.

    MS were smart to feed their marketing to DF before E3. “Baked-in” is the new “power of the cloud.”


 

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