Xbox Scorpio Devkit’s OLED Screen Is Now More Than Just An FPS Counter

I never saw that coming.

Posted By | On 15th, May. 2017 Under News | Follow This Author @Pramath1605


The Xbox Scorpio devkit has this super neat OLED screen, that Microsoft has thus far been using as an immediate, visible framerate counter, so developers can assess the performance of their games immediately. And now, it looks like Microsoft has unlocked its functionality, so that it can do more than just display framerates.

The screen is, it turns out, fully programmable- Windows Central’s Jez Corden shows it off in action on Twitter, showing some nifty graphics of dolphins swimming in water against the backdrop of the screen. You can check it out for yourself below.

As of right now, it’s unclear if the screen will make it to the final, consumer version at all- but given how prominently it’s been showcased so far, there is a possibility that it is. In that case, it may not have much in the way of practical value, but I am sure Xbox fans will appreciate it nonetheless.

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  • The Knight

    Hopefully the actually Scorpio has that too. So I can constantly see the frame rate and resolution.
    Imagine seeing “True 4K 60fps” every time you boot up!
    BEATUFIFUL ♏️

    • Mr Xrat

      Another Xgimp who fell for the marketing.

  • Mr Xrat

    This screen is the biggest load of non-news ever. No wonder Xgimps are pimping it trying to make people care about the box.

    • angryguy77

      Fun fact: That screen on the dev kit runs in a higher resolution than the pro.

    • Mark

      Lol

  • crazy_black_man- ✓ᵛᵉʳᶦᶠᶦᵉᵈ

    They already had this front panel feature on the 360 that told you valuable information about the console, and how many FPS you were getting, and now everybody is treating it like its some new feature on the Scorpio.

    https://uploads.disquscdn.com/images/d5095c80d3f1a9408935a13c1598a52cb9b043d8ae7c8d4a955c8a0dcc4a9290.jpg

    • angryguy77

      Is it true Lifelock still offers PS owners a discount out of pity?

  • Graeme Willy

    The question isn’t whether it “is going to be implemented” in consumer consoles, it’s a matter of whether it is, or isn’t already. Many people don’t realize that in order to meet demands, especially for holiday releases, these consoles began manufacturing closer to last fall. They aren’t going to just start manufacturing consoles 5 months from release. We’re not dumb here. Look at the MFR date on any of your release/ day one consoles, for instance…sure, you could have landed a later model, but the first batches begin close to a year out…or more.


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