Yoshida Explains Why SOCOM PS4 Won’t Happen Anytime Soon, Question of Maintaining Balance

SCE's Shuhei Yoshida talks about gauging interest and balancing things.

Posted By | On 10th, Dec. 2015

Stealth missions add variety to an otherwise "alright" campaign

Enough has been said about SOCOM, the famous tactical team shooter, and it eventually coming to PlayStation 4. Sadly, there’s been no confirmation of a sequel anytime soon. In an interview with PS Nation following PlayStation Experience 2015, president of Sony Worldwide Studios for SCE Shuhei Yoshida about the reason for the same.

Speaking about the dedication of PlayStation players, Yoshida stated that, “I appreciate the passion and their [fans] dedication. Every time there is a chance to voice their opinion or things they want to see come back. The latest that I understand had over 10,000 people signed up? So there is high expectations and when there is a rumor we are bringing back some of the PS2 games, they are like oh!…SOCOM was one of the PS2 titles, they want to see it and it wasn’t there. I thought I had to address that because there was such a high expectation. I said we had nothing that we can talk about and we don’t have plans for a new SOCOM game anytime soon.”

Apparently this made a lot of people upset with some asking Yoshida to leave the industry.

“That made some people really angry and I have been bombarded with angry messages. Some people say that I don’t qualify for my job, I should leave this industry and something like that. So I appreciate the passion but it’s not easy to bring back.

“In an online game…you know moved on. So much of quality and production values, everything is way, way higher. People have great memories of playing these games many years ago but people’s experiences have moved on as well. So even if they say that they had a great time and they want to experience it again they may not know how much higher their own expectations have become.”

Yoshida further states that it’s a matter of gauging interest and balancing things out. “We have to gauge the interest and what they are saying and what they really want to see or play. We have to balance that with what we can do with the number of people who will enjoy that and we don’t have a good answer to that. So it’s a hard one. We made the game. It’s not like we did not liked the game. We are extremely proud of what our teams have accomplished during that days, but we have to balance everything.”

What are your thoughts on Yoshida’s stance? Let us know in the comments below.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

Join Beelzebub, Sheriff Rao, and Thief as they venture to find the Legendary Spring in a post-apocalyptic worl...

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

Fans of more focused, linear experiences have plenty to look forward to.

MudRunner VR Announced for Meta Quest 2, 3, and Pro

MudRunner VR Announced for Meta Quest 2, 3, and Pro

The off-roading sim will feature eight all-terrain vehicles, vast maps, story and free play modes, and more.

Phantom Fury Review – Fun-Filled Rampage

Phantom Fury Review – Fun-Filled Rampage

Phantom Fury is a follow-up to Ion Fury, taking place a few years into the future. Read on to figure out how w...