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	Comments on: 10 Games That Never Get Included In Top 10 Lists	</title>
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		<title>
		By: Brian Douglas Boyle		</title>
		<link>https://gamingbolt.com/10-games-that-never-get-included-in-top-10-lists#comment-183927</link>

		<dc:creator><![CDATA[Brian Douglas Boyle]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 22:53:00 +0000</pubDate>
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					<description><![CDATA[Absolutely worthy of inclusion on this list are two awesome PSOne
titles, Tail of the Sun and Carnage Heart. These games were SO unique, SO
different from the ordinary, which may have been why gamers have neglected them.


Tail of the Sun was an open-world caveman simulator in which you gathered supplies
for your tribe and for yourself, hunting and gathering during the day, sleeping
at night, ever striving to increase your personal attributes while you fought
off hostile animals and competing tribes of apes. As you progressed through the
game, as you increased your intelligence and collected resources, your gains
were inheritable in that, if you died, you continued your quest with another
clan member. Your clan&#039;s ultimate goal if, as a tribe, you survived to see it
through to its finish, was to build a tower of mammoth tusks to the sun.


Carnage Heart was sheer genius; a strategy game in which you not only assembled
your own mech, choosing between either lightness, speed and high mobility or armor,
firepower and limited mobility, but you also had to program your mech. The
interface included dozens and dozens of partially pre-programmed &quot;chips&quot;
that carried within them basic instructions -- &quot;turn left,&quot; &quot;turn
right,&quot; &quot;scan&quot; and so forth -- that you were able to then tweak as
you saw fit before inserting the chips that you&#039;d selected into a &quot;circuit
board.&quot; The circuit board controlled your mech&#039;s behaviors using your programmed
sequence of predetermined movement and action decision trees. You would then
send your mech out into the game world; whether you progressed through the
storyline depending entirely on how well you programmed your mech. As you
advanced through the storyline, your mech&#039;s A.I. also advanced as you, in the
role of programmer, developed increasingly complex exploration and combat behaviors.]]></description>
			<content:encoded><![CDATA[<p>Absolutely worthy of inclusion on this list are two awesome PSOne<br />
titles, Tail of the Sun and Carnage Heart. These games were SO unique, SO<br />
different from the ordinary, which may have been why gamers have neglected them.</p>
<p>Tail of the Sun was an open-world caveman simulator in which you gathered supplies<br />
for your tribe and for yourself, hunting and gathering during the day, sleeping<br />
at night, ever striving to increase your personal attributes while you fought<br />
off hostile animals and competing tribes of apes. As you progressed through the<br />
game, as you increased your intelligence and collected resources, your gains<br />
were inheritable in that, if you died, you continued your quest with another<br />
clan member. Your clan&#8217;s ultimate goal if, as a tribe, you survived to see it<br />
through to its finish, was to build a tower of mammoth tusks to the sun.</p>
<p>Carnage Heart was sheer genius; a strategy game in which you not only assembled<br />
your own mech, choosing between either lightness, speed and high mobility or armor,<br />
firepower and limited mobility, but you also had to program your mech. The<br />
interface included dozens and dozens of partially pre-programmed &#8220;chips&#8221;<br />
that carried within them basic instructions &#8212; &#8220;turn left,&#8221; &#8220;turn<br />
right,&#8221; &#8220;scan&#8221; and so forth &#8212; that you were able to then tweak as<br />
you saw fit before inserting the chips that you&#8217;d selected into a &#8220;circuit<br />
board.&#8221; The circuit board controlled your mech&#8217;s behaviors using your programmed<br />
sequence of predetermined movement and action decision trees. You would then<br />
send your mech out into the game world; whether you progressed through the<br />
storyline depending entirely on how well you programmed your mech. As you<br />
advanced through the storyline, your mech&#8217;s A.I. also advanced as you, in the<br />
role of programmer, developed increasingly complex exploration and combat behaviors.</p>
]]></content:encoded>
		
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		<title>
		By: pcman		</title>
		<link>https://gamingbolt.com/10-games-that-never-get-included-in-top-10-lists#comment-176394</link>

		<dc:creator><![CDATA[pcman]]></dc:creator>
		<pubDate>Tue, 28 Aug 2012 20:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93040#comment-176394</guid>

					<description><![CDATA[What about the Neverhood? Now THAT is a strange, entertaining and difficult game that NEVER gets mentioned. Anywhere.]]></description>
			<content:encoded><![CDATA[<p>What about the Neverhood? Now THAT is a strange, entertaining and difficult game that NEVER gets mentioned. Anywhere.</p>
]]></content:encoded>
		
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		<title>
		By: Amp3rage		</title>
		<link>https://gamingbolt.com/10-games-that-never-get-included-in-top-10-lists#comment-175828</link>

		<dc:creator><![CDATA[Amp3rage]]></dc:creator>
		<pubDate>Sun, 05 Aug 2012 17:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93040#comment-175828</guid>

					<description><![CDATA[number 3, gregory horror show.. &quot;...
wonderful residents of Gregory House&quot; so that&#039;s what it&#039;s like to be inside a brilliant doctor....]]></description>
			<content:encoded><![CDATA[<p>number 3, gregory horror show.. &#8220;&#8230;<br />
wonderful residents of Gregory House&#8221; so that&#8217;s what it&#8217;s like to be inside a brilliant doctor&#8230;.</p>
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		<title>
		By: Jirin		</title>
		<link>https://gamingbolt.com/10-games-that-never-get-included-in-top-10-lists#comment-175570</link>

		<dc:creator><![CDATA[Jirin]]></dc:creator>
		<pubDate>Sun, 29 Jul 2012 00:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93040#comment-175570</guid>

					<description><![CDATA[Blast Chamber dude!]]></description>
			<content:encoded><![CDATA[<p>Blast Chamber dude!</p>
]]></content:encoded>
		
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		<title>
		By: Isa_Love_Anime		</title>
		<link>https://gamingbolt.com/10-games-that-never-get-included-in-top-10-lists#comment-175511</link>

		<dc:creator><![CDATA[Isa_Love_Anime]]></dc:creator>
		<pubDate>Thu, 26 Jul 2012 15:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93040#comment-175511</guid>

					<description><![CDATA[OMG, I LOVED Sheep, Dog and Wolf for the Playstation 1. When I was little I used to call it the &quot;Coyote game&quot; (because I didn&#039;t know much English), and it was amazing to see a Looney Toones game, which is something rare XD And despite being simple, it was REALLY fun to play, and the puzzles weren&#039;t super easy. I mean, yeah, I was young, but some of them require a lot of thinking, trial and error. It was really awesome and satisfying to finally get those damn sheeps! xDD]]></description>
			<content:encoded><![CDATA[<p>OMG, I LOVED Sheep, Dog and Wolf for the Playstation 1. When I was little I used to call it the &#8220;Coyote game&#8221; (because I didn&#8217;t know much English), and it was amazing to see a Looney Toones game, which is something rare XD And despite being simple, it was REALLY fun to play, and the puzzles weren&#8217;t super easy. I mean, yeah, I was young, but some of them require a lot of thinking, trial and error. It was really awesome and satisfying to finally get those damn sheeps! xDD</p>
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