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	Comments on: 15 AAA Games That Will Be Awesome For Sony PS4&#8217;s VR Headset	</title>
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	<link>https://gamingbolt.com/15-aaa-games-that-will-be-awesome-for-sony-ps4s-vr-headset</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: jb223		</title>
		<link>https://gamingbolt.com/15-aaa-games-that-will-be-awesome-for-sony-ps4s-vr-headset#comment-220787</link>

		<dc:creator><![CDATA[jb223]]></dc:creator>
		<pubDate>Sat, 22 Mar 2014 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189944#comment-220787</guid>

					<description><![CDATA[I like these ideas, thinking of Uncharted on VR it sounds amazing. I know there are limitations and many considerations to take into account, such as motion sickness all the way to technical issues, but I&#039;d love to see VR split the difference in some instances. Create boutique &#038; indie titles strictly to fully take advantage of the tech, then give players some small options in these bigger titles to use VR here &#038; there, limiting motion sickness. Imagine playing the next Uncharted traditionally up to a point where a big set piece is about to take place. VR users could be given an option to put their headsets on and experience these set pieces in first person, that could be great. Granted it might be a bit immersion breaking to be told that these sequences were about to happen, but on the adverse, those are the parts that could really shine in VR, and if they start out only showcasing the VR in a few sections, the rest of the game wouldn&#039;t suffer &#038; those w.o VR wouldn&#039;t be getting any lesser experience, all while allowing devs the opportunity to test the tech for future full game VR experiences.]]></description>
			<content:encoded><![CDATA[<p>I like these ideas, thinking of Uncharted on VR it sounds amazing. I know there are limitations and many considerations to take into account, such as motion sickness all the way to technical issues, but I&#8217;d love to see VR split the difference in some instances. Create boutique &amp; indie titles strictly to fully take advantage of the tech, then give players some small options in these bigger titles to use VR here &amp; there, limiting motion sickness. Imagine playing the next Uncharted traditionally up to a point where a big set piece is about to take place. VR users could be given an option to put their headsets on and experience these set pieces in first person, that could be great. Granted it might be a bit immersion breaking to be told that these sequences were about to happen, but on the adverse, those are the parts that could really shine in VR, and if they start out only showcasing the VR in a few sections, the rest of the game wouldn&#8217;t suffer &amp; those w.o VR wouldn&#8217;t be getting any lesser experience, all while allowing devs the opportunity to test the tech for future full game VR experiences.</p>
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		By: Mephistopheles		</title>
		<link>https://gamingbolt.com/15-aaa-games-that-will-be-awesome-for-sony-ps4s-vr-headset#comment-220666</link>

		<dc:creator><![CDATA[Mephistopheles]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 15:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189944#comment-220666</guid>

					<description><![CDATA[some ok ideas in here but I think the best experiences would come from First person innovative games like Portal and Mirrors edge, love it or hate it, free roaming up a skyscraper and jumping down 20ft to a ledge would be thrilling.]]></description>
			<content:encoded><![CDATA[<p>some ok ideas in here but I think the best experiences would come from First person innovative games like Portal and Mirrors edge, love it or hate it, free roaming up a skyscraper and jumping down 20ft to a ledge would be thrilling.</p>
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