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	Comments on: AAA Game Development Is Unsustainable, Uncharted 3 Director Says	</title>
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	<lastBuildDate>Fri, 07 Oct 2016 15:09:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/aaa-game-development-is-unsustainable-uncharted-3-director-says#comment-304499</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 15:09:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/aaa-game-development-is-unsustainable-uncharted-3-director-says#comment-304432&quot;&gt;Riggybro&lt;/a&gt;.

Yeah I think graphics and fun factor rule the day now....can&#039;t remember the last game that won GOTY that had revolutionary gameplay and story]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/aaa-game-development-is-unsustainable-uncharted-3-director-says#comment-304432">Riggybro</a>.</p>
<p>Yeah I think graphics and fun factor rule the day now&#8230;.can&#8217;t remember the last game that won GOTY that had revolutionary gameplay and story</p>
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		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/aaa-game-development-is-unsustainable-uncharted-3-director-says#comment-304498</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 15:06:00 +0000</pubDate>
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					<description><![CDATA[Wow Pramath, this is kinda scary. Just look at how many people work on the 3 different CODs we get now....300!]]></description>
			<content:encoded><![CDATA[<p>Wow Pramath, this is kinda scary. Just look at how many people work on the 3 different CODs we get now&#8230;.300!</p>
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		<title>
		By: Riggybro		</title>
		<link>https://gamingbolt.com/aaa-game-development-is-unsustainable-uncharted-3-director-says#comment-304432</link>

		<dc:creator><![CDATA[Riggybro]]></dc:creator>
		<pubDate>Thu, 06 Oct 2016 23:00:00 +0000</pubDate>
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					<description><![CDATA[The thing that I really dislike about most AAA games is they are so BLAH. They play it so safe with story and gameplay. They are (80 hour a week) production line stuff.

And then people go out and buy them in droves.

It has basically become like the music/movie industry. Pop/commercial movies stick to a formula which is manufactured to be as m.o.r and unchallenging as possible to make $$$$.

Then you have a separate category of &quot;independent&quot; for trying out new/unpopular ideas.

On one hand I blame the companies/their monopolies for taking everyone for a ride. The review sites that spend paragraphs going on about how stale and safe a game is.... then rewarding them a 7 or 8 score. 

But on the other hand the #1 game this gen is COD so... if it&#039;s what people want then... it&#039;s what people will continue to receive. 
]]></description>
			<content:encoded><![CDATA[<p>The thing that I really dislike about most AAA games is they are so BLAH. They play it so safe with story and gameplay. They are (80 hour a week) production line stuff.</p>
<p>And then people go out and buy them in droves.</p>
<p>It has basically become like the music/movie industry. Pop/commercial movies stick to a formula which is manufactured to be as m.o.r and unchallenging as possible to make $$$$.</p>
<p>Then you have a separate category of &#8220;independent&#8221; for trying out new/unpopular ideas.</p>
<p>On one hand I blame the companies/their monopolies for taking everyone for a ride. The review sites that spend paragraphs going on about how stale and safe a game is&#8230;. then rewarding them a 7 or 8 score. </p>
<p>But on the other hand the #1 game this gen is COD so&#8230; if it&#8217;s what people want then&#8230; it&#8217;s what people will continue to receive. </p>
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		<title>
		By: Clint Hoffman		</title>
		<link>https://gamingbolt.com/aaa-game-development-is-unsustainable-uncharted-3-director-says#comment-304420</link>

		<dc:creator><![CDATA[Clint Hoffman]]></dc:creator>
		<pubDate>Thu, 06 Oct 2016 20:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279309#comment-304420</guid>

					<description><![CDATA[While I agree with the sentiment in the story, it&#039;s interesting that some AAA games have a terrible story, lackluster graphics and issues in performance/gameplay.  I think it really breaks down in various pros/cons on 3 points:
1. Game Engine - max performance/minimum effort/intelligent choices : Requires engine that can bolt in new aspects/improvements without major impacts (e.g. replace physics engine for more realistic effects or drop in a Vulkan or DX12 back end)
2. Experienced/Knowledgeable/Competent Staff :  Preferably experience with the Engine as well as game design.
3. Company (Publisher/Studio/Designer) to recognize and ensure adequate resources are made available. That means enough Staff, Experienced people for the tasks done and a solid game engine.

I think Naughty Dog does # 1 &#038; 2 points very very well (no puns intended) and mostly because of point # 2. If you are working 80 hour weeks, then their should be 2 people doing your job, not one.  If it requires 3 people to replace one 80hr person, then there is a disconnect in communication/tasks and competence.  ND fails on # 3.

Other companies (Edios) get 1/2 points on #1 (potential is there) but either not enough time (e.g. no 80 hr weeks) or enough experience (staff) as they couldn&#039;t overcome game engine issues. For point 3 they simply didn&#039;t have enough funds and were struggling as is.]]></description>
			<content:encoded><![CDATA[<p>While I agree with the sentiment in the story, it&#8217;s interesting that some AAA games have a terrible story, lackluster graphics and issues in performance/gameplay.  I think it really breaks down in various pros/cons on 3 points:<br />
1. Game Engine &#8211; max performance/minimum effort/intelligent choices : Requires engine that can bolt in new aspects/improvements without major impacts (e.g. replace physics engine for more realistic effects or drop in a Vulkan or DX12 back end)<br />
2. Experienced/Knowledgeable/Competent Staff :  Preferably experience with the Engine as well as game design.<br />
3. Company (Publisher/Studio/Designer) to recognize and ensure adequate resources are made available. That means enough Staff, Experienced people for the tasks done and a solid game engine.</p>
<p>I think Naughty Dog does # 1 &amp; 2 points very very well (no puns intended) and mostly because of point # 2. If you are working 80 hour weeks, then their should be 2 people doing your job, not one.  If it requires 3 people to replace one 80hr person, then there is a disconnect in communication/tasks and competence.  ND fails on # 3.</p>
<p>Other companies (Edios) get 1/2 points on #1 (potential is there) but either not enough time (e.g. no 80 hr weeks) or enough experience (staff) as they couldn&#8217;t overcome game engine issues. For point 3 they simply didn&#8217;t have enough funds and were struggling as is.</p>
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