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	Comments on: Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources	</title>
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	<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 28 Jun 2015 07:08:00 +0000</lastBuildDate>
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		<title>
		By: Ironbunny IonBunny		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-263563</link>

		<dc:creator><![CDATA[Ironbunny IonBunny]]></dc:creator>
		<pubDate>Sun, 28 Jun 2015 07:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-263563</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255700&quot;&gt;ASAD&lt;/a&gt;.

Consoles already have low level access/api. Call it what u want. For pc theres going to be huge gains. 5-10 times. For consoles? 0.2 times maybe.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255700">ASAD</a>.</p>
<p>Consoles already have low level access/api. Call it what u want. For pc theres going to be huge gains. 5-10 times. For consoles? 0.2 times maybe.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255708</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 14:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255708</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255705&quot;&gt;carol argo&lt;/a&gt;.

havnt got a clue what your on about but the API uses the CPU to batch up stuff to send to the GPU right? so the cpu schedules stuff i suppose]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255705">carol argo</a>.</p>
<p>havnt got a clue what your on about but the API uses the CPU to batch up stuff to send to the GPU right? so the cpu schedules stuff i suppose</p>
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		<title>
		By: carol argo		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255705</link>

		<dc:creator><![CDATA[carol argo]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 12:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255705</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255703&quot;&gt;Psionicinversion&lt;/a&gt;.

So basicly this still rely on MSI/x ?wow sadly MSI/x isn&#039;t defaulting to itsc for its default timer.so we re not progressing much]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255703">Psionicinversion</a>.</p>
<p>So basicly this still rely on MSI/x ?wow sadly MSI/x isn&#8217;t defaulting to itsc for its default timer.so we re not progressing much</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255703</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 09:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255703</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255673&quot;&gt;carol argo&lt;/a&gt;.

There the same thing lmao. Asynchronous scheduler runs off the cpu to control the asynchronous shaders]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255673">carol argo</a>.</p>
<p>There the same thing lmao. Asynchronous scheduler runs off the cpu to control the asynchronous shaders</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255702</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 09:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255702</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255700&quot;&gt;ASAD&lt;/a&gt;.

So what...PC havnt had a dx low level API before plus that demo was running on a 290x 5.5 TFLOP 2816 SPs 96 ROPs 300GBs bandwidth.

Now that x1 and PC are running the same low level API direct comparisons can be made and it&#039;s going to destroy the consoles. PC&#039;s running low level... Performance explosion incoming.

It will increase xbox abit but its still limited by its hardware]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255700">ASAD</a>.</p>
<p>So what&#8230;PC havnt had a dx low level API before plus that demo was running on a 290x 5.5 TFLOP 2816 SPs 96 ROPs 300GBs bandwidth.</p>
<p>Now that x1 and PC are running the same low level API direct comparisons can be made and it&#8217;s going to destroy the consoles. PC&#8217;s running low level&#8230; Performance explosion incoming.</p>
<p>It will increase xbox abit but its still limited by its hardware</p>
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		<title>
		By: ASAD		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255700</link>

		<dc:creator><![CDATA[ASAD]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 08:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255700</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255660&quot;&gt;Psionicinversion&lt;/a&gt;.

do you know that xbox one will have DX12?
Microsoft said it will. lets wait and see.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255660">Psionicinversion</a>.</p>
<p>do you know that xbox one will have DX12?<br />
Microsoft said it will. lets wait and see.</p>
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		<title>
		By: carol argo		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255673</link>

		<dc:creator><![CDATA[carol argo]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 22:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255673</guid>

					<description><![CDATA[Asynch shader (amd )vs asynch CPU dx12!FIGHT ,I root for asynch shader ]]></description>
			<content:encoded><![CDATA[<p>Asynch shader (amd )vs asynch CPU dx12!FIGHT ,I root for asynch shader </p>
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		<title>
		By: kma99		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255667</link>

		<dc:creator><![CDATA[kma99]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255667</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255656&quot;&gt;I&#039;m Flat Out Right&lt;/a&gt;.

U wish half of what you said was even remotely true.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255656">I&#8217;m Flat Out Right</a>.</p>
<p>U wish half of what you said was even remotely true.</p>
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		<title>
		By: Cypher-Unknown		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255663</link>

		<dc:creator><![CDATA[Cypher-Unknown]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255663</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255660&quot;&gt;Psionicinversion&lt;/a&gt;.

Ironic seeing as the basement is the natural habitat of the PC neckbeards! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255660">Psionicinversion</a>.</p>
<p>Ironic seeing as the basement is the natural habitat of the PC neckbeards! 🙂</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255660</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 15:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228261#comment-255660</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255656&quot;&gt;I&#039;m Flat Out Right&lt;/a&gt;.

And now pc can speed ahead of the consoles at a much higher rate than before. Your consoles going look garbage by end 2016. Might even have have a console guys ascending to the throne room from the basement when they realise how much better pc is]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ashes-of-the-singularity-can-handle-upto-20000-units-at-once-dx12-allows-thousands-of-light-sources#comment-255656">I&#8217;m Flat Out Right</a>.</p>
<p>And now pc can speed ahead of the consoles at a much higher rate than before. Your consoles going look garbage by end 2016. Might even have have a console guys ascending to the throne room from the basement when they realise how much better pc is</p>
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