Assassin’s Creed Nexus VR – Parkour, Stealth, Combat, and More Detailed in New Overview Trailer

Learn more about the different movement techniques, how sprinting affects assassinations and various comfort features in the VR title.

With Assassin’s Creed Mirage out and successful for Ubisoft, it’s focusing on Assassin’s Creed Nexus VR, spin-off coming to Meta Quest 2, 3 and Pro on November 16th. In a new gameplay overview video, the development team discusses several gameplay features and how VR affects the classic formula.

Assassin’s Creed Nexus VR has three playable characters – Connor from Assassin’s Creed 3, Ezio from Assassin’s Creed 2 and Kassandra from Assassin’s Creed Odyssey. While you visit familiar locations (and some new ones like Newport for Connor), they’re approachable at 360 degrees. If you see something, you can climb it, with options like feet-to-feet jumps, throwing yourself sideways and backwards, etc.

As a stealth-focused game, you can sneak and peek around corners. However, there are cracks and holes in the environment to see through. Some objects are also dynamic and can be thrown to distract guards. The trademark whistle is also a physical gesture that you can perform to attract attention.

Combat is motion-controlled as players block attacks and create opportunities to strike enemies when they’re vulnerable. However, this will be the first time players use Kassandra’s Hidden Blade, and while sprinting, your assassination distance increases.

As this is a VR game, there are comfort features like tunnel vision, teleport locomotion, auto parkour, a vignetting system and more available. Check out the video below for more details.

Assassin's Creed Nexus VRmeta quest 2Meta Quest 3meta quest proUbisoft