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	Comments on: Audiokinectic Interview: Providing Next-Gen Audio Solutions For PS4 And Xbox One	</title>
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		By: d0x360		</title>
		<link>https://gamingbolt.com/audiokinectic-interview-providing-next-gen-audio-solutions-for-ps4-and-xbox-one#comment-248421</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Tue, 20 Jan 2015 11:35:00 +0000</pubDate>
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					<description><![CDATA[Additional sound hardware beyond the embedded sound in the GPU on Xbox one you say?  Where is &quot;guest&quot; to tell this middleware developer the Xbox has no extra hardware?

Joking aside I dont understand why you asked an audio middleware guy about the esram.  The CPU nor additional audio chip..or the additional ARM cortex CPU can access the esram.  Only the GPU has access to it and while yes thr Xbox like the ps4 has embedded audio in the GPU the esram is blocked from being accessed by anything but the visual side of the GPU (cuda cores have access but they are technically for visuals too)]]></description>
			<content:encoded><![CDATA[<p>Additional sound hardware beyond the embedded sound in the GPU on Xbox one you say?  Where is &#8220;guest&#8221; to tell this middleware developer the Xbox has no extra hardware?</p>
<p>Joking aside I dont understand why you asked an audio middleware guy about the esram.  The CPU nor additional audio chip..or the additional ARM cortex CPU can access the esram.  Only the GPU has access to it and while yes thr Xbox like the ps4 has embedded audio in the GPU the esram is blocked from being accessed by anything but the visual side of the GPU (cuda cores have access but they are technically for visuals too)</p>
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