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	<title>Josh Griffiths &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/author/josh-griffiths/feed" rel="self" type="application/rss+xml" />
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>15 Creepy Video Game Easter Eggs of All Time</title>
		<link>https://gamingbolt.com/15-creepy-video-game-easter-eggs-of-all-time</link>
					<comments>https://gamingbolt.com/15-creepy-video-game-easter-eggs-of-all-time#comments</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Wed, 04 Jan 2017 14:33:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=286867</guid>

					<description><![CDATA[Let us check out the 15 creepiest easter eggs in video games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you’re developing a single game for anywhere from two to five years, you can get a little bored. One of the ways developers like to entertain themselves during long development sprints is to hide easter eggs in their games, and many times these little secrets are creepy as hell.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Robbie The Rabbit – Silent Hill Series</strong></p>
<p><iframe title="15 CREEPIEST Video Game Easter Eggs That Will Keep You Up At Night" width="500" height="281" src="https://www.youtube.com/embed/W003VXEEy8U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Robbie the Rabbit is visible in many <em>Silent Hill</em> games. He doesn’t do much other than just there, but you usually find him in weird, unexpected places. The overall design of the stuffed bunny is creepy enough, with its pink fur, bloody mouth, and eternal grin. But it’s the eyes and unexpected places you find the bunny scattered throughout the series that’s so creepy.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">286867</post-id>	</item>
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		<title>10 Biggest Video Game Worlds of 2016</title>
		<link>https://gamingbolt.com/10-biggest-video-game-worlds-of-2016</link>
					<comments>https://gamingbolt.com/10-biggest-video-game-worlds-of-2016#respond</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Sun, 18 Dec 2016 17:54:03 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[biggest video game worlds of 2016]]></category>
		<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=285757</guid>

					<description><![CDATA[Which games in 2016 had the biggest worlds? Let us find out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>016 has seen a lot of open world games, and a lot of them have been truly epic in their scale. Here are the ten biggest of the year.</p>
<p><em>Note: This list consists of only new and main games (not DLCs or expansions) of 2016. The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>The Witness</strong></p>
<p><iframe title="10 BIGGEST Video Game Worlds of 2016" width="500" height="281" src="https://www.youtube.com/embed/kkz6sCtEKrM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>There aren’t many open world puzzles games out there, in fact The Witness just might be the only one. Tasked with solving a variety of maze like puzzles, the game lets you solve them in a gorgeous open world environment that looks like a painting. There isn’t much point to the world other than determining what order you solve puzzles, but there are a few story elements hidden within that you might miss if you don’t go looking for them.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">285757</post-id>	</item>
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		<title>10 Weirdest Games of 2016</title>
		<link>https://gamingbolt.com/10-weirdest-games-of-2016</link>
					<comments>https://gamingbolt.com/10-weirdest-games-of-2016#respond</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Fri, 16 Dec 2016 14:38:12 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[weird games of 2016]]></category>
		<category><![CDATA[weirdest video games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=285625</guid>

					<description><![CDATA[These games are not necessarily bad but they are weird. Really weird.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games can sometimes be weird. Look at any Hideo Kojima or David Cage game if you want an example of that. But the indie scene has a growing presence in the world of weird as well. Let’s take a look at the weirdest of the weird in 2016.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Goat Simulator Waste of Space</strong></p>
<p><iframe title="10 WEIRDEST Games of 2016" width="500" height="281" src="https://www.youtube.com/embed/7TR6cvEAvAI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>“Waste of Space” is both a tongue and cheek reference by the developers of Goat Simulator, and a good explanation of the game as well. All the crazy, stupid, and glitchy antics of the original game are back, but this time in Space. Or at least, in space stations and government labs relating to space travel. The basic premise is still the same, you control a goat and your goal is to simply wreak havoc using the game’s physics engine.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">285625</post-id>	</item>
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		<title>14 Greatest Fallout 4 Secrets That Will Make You Wanna Replay It Immediately</title>
		<link>https://gamingbolt.com/14-greatest-fallout-4-secrets-that-will-make-you-wanna-replay-it-immediately</link>
					<comments>https://gamingbolt.com/14-greatest-fallout-4-secrets-that-will-make-you-wanna-replay-it-immediately#comments</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Fri, 25 Nov 2016 07:09:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283588</guid>

					<description><![CDATA[Check out some of the best secrets and reference in Fallout 4.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">F</span>allout 4</em> is jam-packed with all kind of secrets and references. In fact, there are so many hidden goodies, there’s a good chance there are some things you missed. A lot of these secrets are actually pretty weird too, as you’d expect from a <em>Fallout</em> game. Let’s take a look at them.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>The Charge Card</strong></p>
<p><iframe loading="lazy" title="14 Greatest Fallout 4 Secrets That Will Make You Wanna Replay It Immediately" width="500" height="281" src="https://www.youtube.com/embed/0y4us86QgFs?start=109&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While you’re exploring the ruins of Boston, there’s a chance you’ll come across a character named Parker Quinn. Quinn will sell you a “charge card,” which he essentially describes as a credit card. He charges 110 caps for it, but no matter what you do, you’ll never find a use for it. He’s hard to find, and it seems like an obvious scam at first. That is, until you play Far Harbor. There, you’ll find a character who’ll randomly redeem the card for 100 caps. It’s a lot of set up and mystery for such a small pay off.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">283588</post-id>	</item>
		<item>
		<title>15 Gameplay Glitches That Actually Became Features In Video Games</title>
		<link>https://gamingbolt.com/15-gameplay-glitches-that-actually-became-features-in-video-games</link>
					<comments>https://gamingbolt.com/15-gameplay-glitches-that-actually-became-features-in-video-games#comments</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Fri, 18 Nov 2016 11:54:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[video game bugs]]></category>
		<category><![CDATA[video game glitches]]></category>
		<category><![CDATA[video game glitches that became features]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=282980</guid>

					<description><![CDATA[It's not a bug. It's a feature.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s not often that people celebrate glitches in video games. Whenever they do, it’s usually to point and laugh. But on a few rare occasions those glitches actually turn out to not only improve that game, but to change the gaming industry as a whole.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Gradius &#8211; The Konami Code</strong></p>
<p><iframe loading="lazy" title="15 Gameplay Glitches That Actually Became Features In Video Games" width="500" height="281" src="https://www.youtube.com/embed/i5mD3-XHLpc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Every game is created with a debug mode so the developers of the game can test it. This debug mode is a set of tools the developer can access when they’re playing an early version of the game. It’s usually disabled once the game is released. While working on Gradius, programmer Kazuhisa Hashimoto thought that the game was too hard so in order to debug the game he developed a cheat code which granted players full power ups however he forgot to remove it. As a result, players were able to input a series of button presses and access most of the power ups in the game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">282980</post-id>	</item>
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		<title>Resident Evil 6: 15 Things Hardcore Fans Hate About The Game</title>
		<link>https://gamingbolt.com/resident-evil-6-15-things-hardcore-fans-hate-about-the-game</link>
					<comments>https://gamingbolt.com/resident-evil-6-15-things-hardcore-fans-hate-about-the-game#comments</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Wed, 16 Nov 2016 16:56:06 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[everything wrong with Resident Evil 6]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=282790</guid>

					<description><![CDATA[Everything wrong with Resident Evil 6.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter what you think about Resident Evil 6, you have to admit it was a pretty divisive game. A lot of old-school Resident Evil fans hated it for how much it changed the series, so let’s take a look at some of those changes.</p>
<p>&nbsp;</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Too Action Focused</strong></p>
<p><iframe loading="lazy" title="15 Things Hardcore Resident Evil Players Hate About Resident Evil 6" width="500" height="281" src="https://www.youtube.com/embed/HhC154eX16s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The biggest, loudest complain from most people was that Resident Evil 6 focused way too much on action. It was an over-the-top third person shooter first, and horror game third or possibly fourth. There were big car chases, helicopters crashing down everywhere, and so many ridiculous melee and quick-time take down events the whole game felt more like a Michael Bay film than a Resident Evil game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">282790</post-id>	</item>
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		<title>15 Video Game Clichés You Couldn&#8217;t Live Without</title>
		<link>https://gamingbolt.com/15-video-game-cliches-you-couldnt-live-without</link>
					<comments>https://gamingbolt.com/15-video-game-cliches-you-couldnt-live-without#comments</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Wed, 02 Nov 2016 14:18:25 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[top Video Game Clichés]]></category>
		<category><![CDATA[Video Game Clichés]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281040</guid>

					<description><![CDATA[Red Barrels? Zombie Outbreak?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e often complain about overused clichés in gaming, but sometimes we know we just couldn’t do without them. Here’s our list of 15 gaming clichés none of us could live without.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong> Zombie Outbreaks</strong></p>
<p><iframe loading="lazy" title="15 Gaming Cliches You Couldn&#039;t Live Without" width="500" height="281" src="https://www.youtube.com/embed/fHgFXm6TMmQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Every time a new zombie game is announced, we all collectively sigh. “Another zombie game,” we fruitlessly ask ourselves. But we also know that sometimes those zombie games are good, and sometimes it has to be zombies. Would<em> Telltale’s The Walking Dead</em> be any good if you took out the zombies? How would that even work? Even games that have enemies that function like zombies but won’t call them such, like<em> The Last of Us</em> worked perfectly because of the infected creatures.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">281040</post-id>	</item>
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		<title>15 Greatest Video Game Conspiracy Theories of All Time</title>
		<link>https://gamingbolt.com/15-greatest-video-game-conspiracy-theories-of-all-time</link>
					<comments>https://gamingbolt.com/15-greatest-video-game-conspiracy-theories-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 14:44:42 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[top video game theories]]></category>
		<category><![CDATA[video game conspiracy theories]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280496</guid>

					<description><![CDATA[15 greatest conspiracy theories that’ll change the way you play these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>aming conspiracy theories are all the rage these days. It seems like everyone has some kind of creepypasta tale about a secret level in a game or something. Most of these are easily dismissable but sometimes there’s some compelling evidence supporting these claims.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong> Metal Gear Solid V – Hidden 3rd Chapter</strong></p>
<p><iframe loading="lazy" title="15 Greatest Conspiracy Theories That’ll Change The Way You Play These Games" width="500" height="281" src="https://www.youtube.com/embed/Gri5qQfQxTU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Metal Gear Solid V: The Phantom Pain’s ending was as abrupt as it was disappointing. Many fans speculated that given the relationship between series creator Hideo Kojima and Developer Konami that the game was unfinished at launch. Thanks to data mining by fans after release, we now know that there was at some point intended to be a third chapter called “Peace” that didn’t make the final cut. It was rumored that this would eventually be DLC, but some fans suggest this mysterious third chapter is unlockable under the right circumstances, namely completel nuclear disarmament in the multiplayer mode.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">280496</post-id>	</item>
		<item>
		<title>15 Games You Wouldn&#8217;t Dare To Play Alone At Night</title>
		<link>https://gamingbolt.com/15-games-you-wouldnt-dare-to-play-alone-at-night</link>
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		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Wed, 19 Oct 2016 14:01:25 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[games you can't play alone]]></category>
		<category><![CDATA[games you can't play alone in the night]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280296</guid>

					<description><![CDATA[We dare you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he horror genre is on the rise and with a ton of games coming up, it&#8217;s time to take a look at some of the previously released scary games. Not just any scary games, but games so spook-tastic you dare not play them alone with the lights turned off.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong> Outlast</strong></p>
<p><iframe loading="lazy" title="15 Games So SPOOKTASTIC You Wouldn&#039;t DARE To Play Them Alone In The Night" width="500" height="281" src="https://www.youtube.com/embed/L5MG9zUGvgs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The scariest modern first person horror games since Amnesia has to be Outlast. Set in an insane asylum, you run into naked brothers hunting you down as well as an equally naked doctor who wants to run experiments on you. The ending is a bit ‘meh,’ but the experience from start to end is one of the creepiest in the last decade.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">280296</post-id>	</item>
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		<title>15 Most Awful Gameplay Features No One Asked For</title>
		<link>https://gamingbolt.com/15-most-awful-gameplay-features-no-one-asked-for</link>
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		<dc:creator><![CDATA[Josh Griffiths]]></dc:creator>
		<pubDate>Mon, 17 Oct 2016 12:22:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[awful gameplay features]]></category>
		<category><![CDATA[gameplay features that makes no sense]]></category>
		<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280095</guid>

					<description><![CDATA[Some gameplay mechanics are totally not required. Here are 15 such features.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span> lot of great video games end up having terrible gameplay mechanics. It goes without saying that a lot of terrible games share that distinction as well. But for the most part, a lot of these terrible gameplay features are ones nobody asked for.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Unskippable Cutscenes</strong></p>
<p><iframe loading="lazy" title="15 Most AWFUL Gameplay Features No One Asked For" width="500" height="281" src="https://www.youtube.com/embed/GMuD_MhL8nI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>A lot of the time video game stories just aren’t very good. Sometimes they are good, but you keep dying and have to rewatch cutscenes because of it. You want to skip these cutscenes and get on with the game, but lo and behold, the game won’t let you. It’s like the developers are forcing you to sit there and watch the cutscenes for no reason. “We spent all day slaving over a hot computer for this,” you can hear the developers say “no you sit here and watch every second of it.”</p>
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