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	<title>
	Comments on: DICE: Battlefield 3 Features Better Hit Detection; Destruction Qualities Detailed	</title>
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		<title>
		By: Kartik Mudgal		</title>
		<link>https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96150</link>

		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 12 Sep 2011 07:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43879#comment-96150</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96137&quot;&gt;Solid Snake&lt;/a&gt;.

Yeah but it probably wont be like that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96137">Solid Snake</a>.</p>
<p>Yeah but it probably wont be like that.</p>
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		<title>
		By: dakan45		</title>
		<link>https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96141</link>

		<dc:creator><![CDATA[dakan45]]></dc:creator>
		<pubDate>Mon, 12 Sep 2011 06:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43879#comment-96141</guid>

					<description><![CDATA[dice hit detection is poop, having played the alpha, its all over the place.]]></description>
			<content:encoded><![CDATA[<p>dice hit detection is poop, having played the alpha, its all over the place.</p>
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		<title>
		By: Solid Snake		</title>
		<link>https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96137</link>

		<dc:creator><![CDATA[Solid Snake]]></dc:creator>
		<pubDate>Mon, 12 Sep 2011 05:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43879#comment-96137</guid>

					<description><![CDATA[I hope dice is taking into account the different stages of how different materials brakes down in structures &#038; objects like the geo mod 2.0 dose in red faction guerrilla!]]></description>
			<content:encoded><![CDATA[<p>I hope dice is taking into account the different stages of how different materials brakes down in structures &amp; objects like the geo mod 2.0 dose in red faction guerrilla!</p>
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		<item>
		<title>
		By: Kartik Mudgal		</title>
		<link>https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96087</link>

		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 21:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43879#comment-96087</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96086&quot;&gt;Al Hammerhand&lt;/a&gt;.

Yep, I agree. DICE is really serious with this game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96086">Al Hammerhand</a>.</p>
<p>Yep, I agree. DICE is really serious with this game.</p>
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		<item>
		<title>
		By: Al Hammerhand		</title>
		<link>https://gamingbolt.com/battlefield-3-features-better-hit-detection-destruction-qualities-detailed#comment-96086</link>

		<dc:creator><![CDATA[Al Hammerhand]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 20:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43879#comment-96086</guid>

					<description><![CDATA[Improved netcode and hit detection ftw!  BC2 hit detection could get a bit shaky at times, especially in ambush situations.  Nice to see DICE making improvements in this area.  Having lots of trophies available and a deep progression system will be nice too, but the best way to keep devotees on the hook &quot;for years&quot; is to proliferate a plethora of new content.]]></description>
			<content:encoded><![CDATA[<p>Improved netcode and hit detection ftw!  BC2 hit detection could get a bit shaky at times, especially in ambush situations.  Nice to see DICE making improvements in this area.  Having lots of trophies available and a deep progression system will be nice too, but the best way to keep devotees on the hook &#8220;for years&#8221; is to proliferate a plethora of new content.</p>
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